Thursday 27 September 2007

Tuesday 25 September 2007

We have all played against this type of loser!

PAWNK1NG'S DAD


And he says he will not be happy if you all beat up his son on COD4

USE THE NOSE PAWNK1NG




PAWNK1NG in jedi camp getting ready for COD4




Friday 21 September 2007

FALL DASHBOARD LEAKED

It looks like we may have some detials on the next "big" update , let hope its true.


Compatibility with 3rd party wireless controllers
Compatibility with messenger pad
Xbox Live Vision firmware upgrade, sharper image filtering
Many more Vision Cam settings
New screensaver settings - when away from Xbox 360, screensaver will play for optional time, before screen goes dark
New Xbox Live Arcade blade - where you can download, play and learn about Xbox Live Arcade Brand new “web based adver-games” flash games which aren’t downloaded, but are playable bite sized games, accessed via new Xbox Live Arcade Blade
New Screensaver option in Themes and Gamer Pics option in Marketplace blade
New functionality with Messenger, works with chatpad
New XNA Game Launcher for those that have the program, new options
New language, time and date settings
New “advertising opportunities” in gameplay
Xvid support
New “favourites” option via Xbox Live Arcade, can rate according to preference
IPTV Functionality - support for TiVo like PVR options. Will be able to record TV direct. Options include source by channel, director, actor and distributor
Filter friends list, will be able to filter friends via games
New clan support - will be able to launch clan games direct from dashboard, can “fold” friends into new clan category in friends list
Better translations in settings and other options for Japanese, German and Spanish languages
New quick option to delete via X Button in memory viewer.
Option for having downloadable In-game content not inform when completed download
Option for having video content not inform when completed download
Faster settings for viewing unfinished video content downloads
New option in Games tab - beta and others, will be launcher for MMO and multiplayer betas
New option in Marketplace Games tab, search by letter, can be inputted via text pad or console
Smarter game settings - you can be messaged via publishers about new in-game content for your games
Picture in picture functionality for DVD Drive and some other updated settings
Improved USB Keyboard settings
Improved voice chat settings in game and from dashboard
Faster response times to Redeem Code settings
Option to play a Redeemed Code game straight after redeeming code
Console will now recognise low Hard Drive space, will inform you immediately if can’t download current item, will automatically download next available that is able.
Increased space size for gamerpics and dashboard themes
Themes can now be animated
Themes may now have sound effects
Better slideshow capabilitiesm new options added. New sound effects and integration with Hard Drive/ PC music capable.
New estimated timer for downloads, informing how long download will expect to take

SOME BETA NEWS THANKS 402 BLOG

Friday Sept. 28th, (first thing aka 10 am PST) we're going to be maxing out the level cap for the beta at Rank 25.
This is going to allow you to rank up and unlock everything that's not marked Classified including new weapons, perks, and challenges such as:
Assault Rifles:
G3Light Machine Guns:
M60E4Sniper Rifles:
DragunovPerk 1:
Claymore X2Perk 2:
Slight of HandPerk 3:
Martyrdom
Next weekend (Friday 28th / Sunday 30th) is going to be a mad rush to level 25 as it's official, come 11:59pm on Sunday the 30th the beta will be coming to a close. I know, I know... but don't worry. It'll only be a little over a month from that point that you'll be able to get your hands on the full version of the game on November 5th.

the changes we've implemented to the game thanks to the beta, and now that the beta is closing on it's end and we're closed in on 'Going Gold' I wanted to clarify and go a bit more in depth on how effective this beta has been. Thanks to the tens of thousands of feedback emails we've received and the stat tracking behind the scenes here at IW, we've been able really optimize multiplayer before launch. Some of which includes: Sensitivity Slider: A lot of you have requested customized sensitivity, opposed to just Low, Medium, and High settings, as well as suggesting a Sensitivity Slider which would allow you to set your sensitivity to exactly what you're most comfortable with. We've taken that feedback and made sure it made it into the game.
You'll now be able to go to Options Sensitivity and use a slider to select exactly how fast you want to aim.
Host Selection optimized:We've done some extensive optimizing of host selection / restrictions in the final version of the game thanks to all your feedback in the beta.
Earlier in the beta we made sure to have no restrictions on who you could matchmake with, considering we only had a few thousands playing.
As the beta grew and we let more people in, including from all over the world, some of you may have started to experience lag in servers where the host was in a separate country from yourself due to high pings.
In the final game this won't be an issue, as we've included optimized host selection and restrictions when you search for games so that you will not be put in a lobby with a host that has a bad connection or ping.
So you won't have to worry about logging into a laggy server and being at the mercy of the host simply because you live on the opposite side of the globe than them.
The removal of laggy servers will inadvertently address lag related issues some of you have been reporting such as 'wonky' hit detection and others caused by it.
Map Exploits / Jumps: Lots of reports have come in about being able to get on certain ledges or areas of the map not intended for players to get to. All of these have been addressed and kill switched in the final game. Therefore, any player attempting to exploit these spots in the final version of the game will instantly be killed.
These include any place the player is given an unfair advantage over another player.The N0M4D Control Scheme: There was confusion in my last post when I spoke of the addition of the N0M4D control scheme, I want to clarify that this is an 'addition' not a replacement. The default controls will remain the same, and you will still have the various other control scheme options, this is just a new special control scheme that can be chose under options if you so choose. It will essentially be the Tactical control scheme with Toggle for the left trigger. Again, default controls are the same, this is just another choice.Obviously there are a massive amount of other additions and changes we've made to the game based off the beta feedback, but I can't list them all here individually. Throughout the entire beta we've been making backend tweaks and changes to the matchmaking, network code, spawn logic and other essential aspects of multiplayer, so don't worry all of that is being optimized constantly and will continue to be optimized after launch if / as needed.
You beta testers have been instrumental in the perfecting of the multiplayer aspect of Call of Duty 4: Modern Warfare and the help you've provided is really going to show come November 5th.
So the final question, Are We Gold Yet? I'll leave the final official word to any press releases Activision would like to send out, but lets just say, I've received a few congratulatory emails from both Sony of America for PS3 and Microsoft certification for the Xbox 360. What those emails say, as I said, I'll leave to the nicely worded press releases. All I'll say is thank you to everyone who played the beta, provided feedback, participated in the forums to let us know what you thought and suggestions and anyone else who helped us fine tune the game.As for the PC version, we don't have to submit that to anyone for approval overall, but it's going as equally as well as the console versions and is on the same schedule, so don't worry PC guys you're in the same boat of congrats and thanks!
From 402's Blog

CODDAY RACING

Ok we have started a "sub blog" for the next BIG WEEKEND OUT", so please look at
www.coddayracing.blogspot.com

for all the info.

new members welcome

Friday 14 September 2007

Skate or Die, Master Chief....

Ok Loads of you will probably think I am mad but SKATE comes out on the same(ish) day as HALO3. And I'm getting SKATE.



Probably will be getting Halo but not until the new year, Skate is of more interest to me as a game and COD4 will be out in November, will anyone in their right mind be still playing HALO when COD4 hits the shelves?

Halo - Game or Movie



Ok we all know "they" are going to make a Halo Movie, but does anyone think this might be a promo for the movie or the new game? Answers on a postcard....

Thursday 13 September 2007

EBAY

There are a few t-shirts left that i have put on e-bay .

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=110169868197

happy bidding

DEMO'S ON LIVE THIS WEEK

Demo: Spider-Man: Friend or Foe
Demo Price: Free
CARTOON VIOLENCE] Join Spider-Man and one of his Sidekicks in Co-Op or Single Player action on the rain-slick rooftops of downtown Tokyo.
Size: 431.29 MB

Demo: Tony Hawk’s Proving Ground Demo
Demo Price: Free
Availability: Not available in
In Tony Hawk’s Proving Ground, you create your own story. This authentic skating experience gives you the freedom to truly define your character, story and style based on the choices you make, the path you select and the styles of skating you choose. In the demo skate through Philadelphia as you experience new features like the video editor, Nail the Grab, modify the environment and more! Then get the full game to explore the entire world and master all the new skills. Every skater has a story. Step onto the Proving Ground and create yours.Size: 1.04 GB

REZ HD . COMING TO X-BOX LIVE

Tokyo, Japan (Sept. 12, 2007) - Tokyo-based video game developer Q Entertainment, Inc. today announced that the critically acclaimed video game title "Rez" is being developed for the Xbox LIVE Arcade with a target release date of Q1 2008. Originally released by SEGA in Japan in 2001 for the Dreamcast and PlayStation®2 computer entertainment system, followed by a North American release only for the PlayStation 2 and European release on both platforms in early 2002, Rez was developed by SEGA's United Game Artists ("UGA") division. Tetsuya Mizuguchi, former president of UGA and current chief creative officer of Q Entertainment, conceptualized and produced the fast-action shooter, which is known to be one of the most unique, offbeat and eccentric games ever released.
"We are excited to announce that Rez will be given a new life, this time in digital form," said Mizuguchi. "The game will be presented in hi-definition and will be accessible to those who did not have a chance to experience Rez the first time around. Personally, Rez has been and will always be a lifelong concept. I hope to take what I learned from the experience of creating the original game and look forward to taking it to a whole new levelin the future."

CALLING ALL COD4 BETA GAMERS

Good morning troops.

As there is more and more people getting there hands on the beta, we need to start getting games sorted.

If you would like to get involved with this great game please leave a message or pm me and we will set it up.

also i would like to see some reviews on the game also, MGB Dude, Footfall and myself will be doing a review but any help would be great.

see you all on the battlefield!!!!!!!!!!!!!!!!!!

p.s also when you get up to the "CLAN TAG" please put in CODD thanks!


- addition from MGB -

If anyone wants to join our clan, send a friend request to "PAWNK1NG" or "MGB Dude" you MUST MUST MUST send a message at the same time saying you want to join the clan, otherwise we will ignore and decline your request. Over 18's only please as we also enjoy getting drunk and womanising!

General COD4 Info

Exclusive Call of Duty 4 Xbox Live Beta Access from GAME STORES

GAME.co.uk is the exclusive retail partner in the UK and Ireland for the Call of Duty 4: Modern Warfare Multiplayer Beta on Xbox 360, which will start on the 10th September 07 and not the 7th September 07 as previously stated.

We have a limited number of places reserved for our customers to participate in this Beta programme. All you need to do is pre-order Call of Duty 4 on Xbox 360 and we will email you your Activision Clearance Code and details on how you can participate. We recommend you hurry as places on the Call of Duty 4 Beta are limited and will be in extremely high demand. Please note: the Activision Clearance Codes will be emailed every Thursday until the Beta closes.

Call of Duty first hit PC in 2003, and in the space of five years the Call of Duty brand has taken the World War II first-person shooter to giddying new heights of gameplay excellence.

On PC, the original Infinity Ward-developed Call of Duty and its 2005 sequel, Call of Duty 2, received wide critical acclaim for their immersive, set-piece led take on the WWII FPS. Numerous expansion packs have followed, and an online CoD community has formed which has seen the Call of Duty brand become one of the web’s most played shooters.

On consoles, the Call of Duty series has flourished on every home system this era. PS2 Call of Duty: Finest Hour was followed up by multiformat sequel Call of Duty 2: Big Red One – both developed by Treyarch, who later took over the reigns for the smash-hit Call of Duty 3 on Xbox 360, Wii, PS3 and also PC. And even handheld gamers have enjoyed their share of WWII action, with the excellent Call of Duty: Roads to Victory on PSP!

2007 marks the return of original Call of Duty creators Infinity Ward with a brand new direction for the series and it’s most cinematic outing yet, Call of Duty 4: Modern Warfare!

Monday 3 September 2007

COD4 Multiplayer Beta is here!


Popped home for lunch, surprisingly the 1gb download only took about 20 mins, had a quick pop at a team deathmatch. The game seems really good, reminded me quite a bit of Battlefield 2, only better, and with that unmistakable COD feel! Looking forward to getting right into it, and seeing what's new...

Thank the maker its a better Beta test than the shockingly bad Halo one!

This is one demo that will keep us all occupied for hours!

See ya online

MGB DUDE