Monday 25 February 2008

Xbox to stop making HD DVD add-on


Xbox to stop making HD DVD add-on

About 300,000 of the HD DVD add-ons have been sold
Microsoft has decided to stop making the HD DVD add-on for its Xbox 360 games console after Toshiba abandoned the high definition DVD format.
Toshiba estimated last week that about 300,000 of the add-ons had been sold.

Microsoft was one of the key backers for the HD DVD format, competing with Blu-ray, which was the format available in Sony's rival PlayStation 3 console.

Microsoft said it would continue to provide warranty support for the $130 (£115 in the UK) HD DVD add-on.

Last week, Toshiba said it would stop production of HD DVD players and recorders after major film studios decided to back Sony's Blu-ray format instead.

Toshiba said the tipping point came last month when Warner Brothers decided to release its movies only in Blu-ray.

The Xbox add-ons sold represented 30% of the one million HD DVD devices that were sold worldwide.

That compares unfavourably with the 10.5 million PS3s sold by Sony, which come with a built-in Blu-ray drive.

Friday 22 February 2008

Blockbuster Lineup for 2008 Announced

San Francisco, California—Today at the Game Developers Conference (GDC) 2008, Microsoft provided an exciting glimpse at what promises to be another landmark year for games and online entertainment on Xbox 360® and officially announced the launch of Gears of War® 2, exclusively for Xbox 360 this November.

The heroic saga continues in November, only on Xbox 360.

Providing a dramatic close to Microsoft's GDC keynote address, the lead designer of Epic Games, Cliff Bleszinski announced that the epic saga of Marcus Fenix and Delta Squad continues exclusively on Xbox 360 this fall with Gears of War 2.
This highly anticipated sequel to the 4.5 million-selling blockbuster Gears of War delves deeper into humanity's struggle for survival against the nightmarish Locust Horde, and promises to take high-definition visuals to a whole new level.
"Gears of War 2 is an even bigger, better, and more badass experience than the first game."— Cliff Bleszinski, Epic Games

Fable 2 Pub Games
Acclaimed developer Peter Molyneux of Lionhead Studios also took the stage to showcase exciting new multiplayer features for Fable® 2, introducing dynamic cooperative play, a first to the franchise. Molyneux also announced that later this year, and before the launch of Fable 2, you can get a sneak peek at the game's world when the Fable 2 pub games debut as a stand-alone download on Xbox LIVE® Arcade.
When Fable 2 launches, you'll have the ability to transfer currency earned in the pub games directly to your character in Fable 2. This unique and first-of-its-kind experience, which can be found only on Xbox LIVE Arcade, will give the millions of Fable fans all around the globe the opportunity to jump into the Fable 2 world with money already in the bank.

Ninja Cinema
Tomonobu Itagaki also revealed new Ninja Gaiden 2 game-sharing features, including "Ninja Cinema." This feature, available solely through Xbox LIVE, lets you record and upload your best ninja moves to Xbox LIVE for the world to see.
"To our team the original game was just a tease, the appetizer to the Gears of War characters and new style of gameplay. We were so amped to get to the next chapter, and dig deeper into the universe of this franchise," said Cliff Bleszinski, lead designer for Epic Games. "Gears of War 2 is an even bigger, better, and more badass experience than the first game, and we can't wait to get it in the hands of eager gamers this November."

Must-Have Xbox 360 Exclusives
This year, the hottest games will be found exclusively on Xbox 360, including the next chapters of top franchises such as Gears of War, Fable, and Ninja Gaiden, as well as new titles such as Too Human™.
Gears of War 2 (Epic Games): Gears of War 2 is the sequel to the 4.5 million-selling blockbuster that redefined the third-person tactical action game genre. Gears of War 2 continues the story of Marcus Fenix and Delta Squad in an epic saga of survival, loss and retribution. Developed by Epic Games exclusively for Xbox 360, Gears of War 2 launches this November.

Fable 2 (Lionhead Studios): In addition to the dynamic co-op mode unveiled onstage, Peter Molyneux also announced that Carbonated Games is bringing the Fable 2 experience to Xbox LIVE Arcade. Before the game's launch, get an early taste of the Fable 2 experience and gain a head start on earning currency for use in Fable 2 by playing Fable 2-themed pub games, available for download from Xbox LIVE Arcade. The currency earned in these Xbox LIVE Arcade titles will let you to purchase items in Fable 2 when the game launches later this year.

Ninja Gaiden 2 (TECMO/Team NINJA): Tomonobu Itagaki debuted several tantalizing new Xbox LIVE features of Ninja Gaiden II, including the ability to capture and share videos of your glorious battles via the Ninja Cinema feature and upload them to Xbox LIVE. Ninja Gaiden II launches worldwide this June.

Too Human (Silicon Knights): Microsoft also showcased the epic action game Too Human from renowned Canadian developer Silicon Knights at a media event before today's keynote address. In Too Human, you are treated to a nonstop barrage of action powered by the seamless integration of melee and firearms combat, plus deep role-playing elements fueled by breathtaking visuals enabled by the power of Xbox 360.

With online multiplayer gameplay, content downloads, and ways to stay in contact with a global community, these forthcoming blockbusters harness the power of Xbox LIVE to create truly innovative and exciting entertainment experiences. Each game also comes packed with Achievements, so Xbox LIVE members can help add to the more than one billion Achievements already unlocked on the service to date.

Content Downloads
As with the Fable 2 pub games, content downloads in Xbox LIVE Marketplace give you the opportunity to customize and enhance your gameplay experiences. Since the service launched, Microsoft has seen more than $250 million in digital revenue from Xbox LIVE Marketplace through the purchase of more than 20 billion Microsoft Points.

Xbox LIVE members have been using a large portion of those Microsoft Points in Xbox LIVE Arcade, which is the premier destination for digitally distributed, high-definition original and classic games. With over 116 games to choose from on Xbox LIVE Arcade, everyone's invited to get instantly immersed in the fun.

Independent Developers
Xbox LIVE Arcade is also home to the world's most innovative independent developers, with more than 25 independent studios serving as the creative fuel behind the original games that represent more than a quarter of the Xbox LIVE Arcade library. The following titles represent a sample of games launching on Xbox LIVE Arcade in the near future from the world's leading independent developers:

Braid (Number None Inc.): Developed by Independent Games Festival Winner and experimental game designer Jonathan Blow, Braid is a platform experience that bends all the rules with the manipulation of time. Braid will launch this spring.

Castle Crashers (The Behemoth): Castle Crashers is the second title currently in development by award-winning independent developer The Behemoth, creator of Alien Hominid HD. The role-playing game (RPG) adventure will let up to four players hack, slash, and smash their way together through a visually stunning hand-drawn landscape. Castle Crashes launches this summer.

Defense Grid: The Awakening (Hidden Path Entertainment LLC): Defense Grid: The Awakening is the definitive tower defense game experience designed specifically for Xbox LIVE Arcade and launches this summer.

Go! Go! Break Steady (Little Boy Games): An Xbox LIVE Arcade exclusive, Go! Go! Break Steady is the debut title from independent developer Little Boy Games. The combination music and puzzle game combines break dancing with novel gameplay and launches this summer.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness (Hothead Games): The first video game collaboration between Penny Arcade creators Mike "Gabe" Krahulik and Jerry "Tycho" Holkins and legendary game designer Ron Gilbert, Penny Arcade Adventures is an RPG-adventure game set in a highly stylized 1920s universe filled with bizarre characters, outrageous combat, and adult humor. The first episode of the game launches this summer.

Thursday 21 February 2008

Xbox to deliver community games



"FROM THE BEEB"

Xbox to deliver community games
By Darren Waters
Technology editor, BBC News website, in San Francisco



Little Gamers is one of the first community titles
Hobbyist game developers will be able to share their "home brew" titles over Microsoft's Xbox Live online service.
The company has launched a community driven service that will let amateur creators build and distribute games.


"Ten million people will be able to play your games," said Microsoft's Chris Satchell, at the Game Developers Conference in San Francisco.

Microsoft also announced a sequel to its four and a half million-selling game Gears of War.

"I think of this as gaming created by the community and managed by the community but enjoyed by everyone," said Mr Satchell of the new game distribution system.


'Democratisation'


Microsoft freely distributes tools, called XNA, which gives amateur developers the chance to build games for the Xbox 360 and for Windows.

But until now the games could not be shared. The tools have been downloaded 800,000 times and more than 400 universities worldwide are using the XNA package.

Mr Satchell said it was the democratisation of development and distribution.

"There are tens of thousands of developers out there chomping at the bit; we need to unlock that potential," said John Schappert, head of Live services.

Microsoft also announced that it was planning a revenue sharing model for the community games distributed over Xbox Live.

Wednesday 20 February 2008

Brain control headset for gamers

Ok spootted on BBC website, one does wonder where it says jell on head if this means in future gamers will be ID by being Bald!??









Brain control headset for gamers
By Darren Waters
Technology editor, BBC News website, San Francisco



Emotiv's Tan Le wears the Epoc headset

Gamers will soon be able to interact with the virtual world using their thoughts and emotions alone.
A neuro-headset which interprets the interaction of neurons in the brain will go on sale later this year.

"It picks up electrical activity from the brain and sends wireless signals to a computer," said Tan Le, president of US/Australian firm Emotiv.

"It allows the user to manipulate a game or virtual environment naturally and intuitively," she added.

The brain is made up of about 100 billion nerve cells, or neurons, which emit an electrical impulse when interacting. The headset implements a technology known as non-invasive electroencephalography (EEG) to read the neural activity.


Ms Le said: "Emotiv is a neuro-engineering company and we've created a brain computer interface that reads electrical impulses in the brain and translates them into commands that a video game can accept and control the game dynamically."


See how the headset works
Headsets which read neural activity are not new, but Ms Le said the Epoc was the first consumer device that can be used for gaming.

"This is the first headset that doesn't require a large net of electrodes, or a technician to calibrate or operate it and does require gel on the scalp," she said. "It also doesn't cost tens of thousands of dollars."

The use of Electroencephalography in medical practice dates back almost 100 years but it is only since the 1970s that the procedure has been used to explore brain computer interfaces.

The headset could be used to improve the realism of emotional responses of AI characters in games

Tan Le, Emotiv

The Epoc technology can be used to give authentic facial expressions to avatars of gamers in virtual worlds. For example, if the player smiles, winks, grimaces the headset can detect the expression and translate it to the avatar in game.

It can also read emotions of players and translate those to the virtual world. "The headset could be used to improve the realism of emotional responses of AI characters in games," said Ms Le.

"If you laughed or felt happy after killing a character in a game then your virtual buddy could admonish you for being callous," she explained.

The $299 headset has a gyroscope to detect movement and has wireless capabilities to communicate with a USB dongle plugged into a computer.

The Emotiv said the headset could detects more than 30 different expressions, emotions and actions.

They include excitement, meditation, tension and frustration; facial expressions such as smile, laugh, wink, shock (eyebrows raised), anger (eyebrows furrowed); and cognitive actions such as push, pull, lift, drop and rotate (on six different axis).

Gamers are able to move objects in the world just by thinking of the action.

Emotiv is working with IBM to develop the technology for uses in "strategic enterprise business markets and virtual worlds"

Paul Ledak, vice president, IBM Digital Convergence said brain computer interfaces, like the Epoc headset were an important component of the future 3D Internet and the future of virtual communication.







THOUGHT-CONTROLLED GAMING HEADSET

Sensors respond to the electrical impulses behind different thoughts; enabling a user's brain to influence gameplay directly
Conscious thoughts, facial expressions, and non-conscious emotions can all be detected
Gyroscope enables a cursor or camera to be controlled by head movements
The headset uses wi-fi to connect to a computer

Saturday 16 February 2008

The Farmers Daughter

CoD4 FTW!

Hey Charlie Oscar Delta,

Recently Activision's Call of Duty 4: Modern Warfare was named "Overall Game Of The Year" at the prestigious Interactive achievements Awards Show.

The 11th Annual Interactive Achievement Awards Show was held in Las Vegas, Nevada February 8, 2008. Infinity Ward's intense and cinematic action game swept the awards show, also taking home top honors for "Console Game of the Year," "Action Game of the Year" and "Outstanding Achievement in Online Game Play."

"It's an honor for Call of Duty 4: Modern Warfare to be recognized by the Academy as the best game of 2007," said Robin Kaminsky, executive vice president of publishing, Activision, Inc. "The team at Infinity Ward is committed to delivering groundbreaking entertainment to gamers worldwide and all of the awards are an acknowledgement of their talent, dedication and hard work."

"With Call of Duty 4: Modern Warfare, we wanted to deliver the best, most intense action experience ever," added studio head and project lead Jason West from developer Infinity Ward. "We're thrilled and truly appreciate that our efforts have been recognized by the Academy, especially with the incredible competition this year."

We want to once again thank our biggest fans (YOU!) for helping to make COD4 a success. To read more about the award show and see the full list of awards click here

Friday 15 February 2008

More CoD4 Content on the way...

Hey Charlie Oscar Delta,

Activision and Infinity Ward confirm that new downloadable multiplayer maps are on the way this spring. In development for both Xbox 360 and PlayStation 3, the upcoming downloadable content will thrust gamers into new combat zones across a variety of intense multiplayer locales.

Stay tuned for more details, map descriptions and screenshots of the hot new content.


w00t!

Banned XBOX AD?

OK Ive Never seen this before, but its quiet good!


Friday 8 February 2008

Some fun things




Mastering Achievements in Call of Duty 4

Call of Duty® 4: Modern Warfare™ is filled with achievements both natural and grueling, and while few of them would be considered freebies, you don't need sheer luck and ridiculous skill to unlock the full 1,000 Gamerscore.
Instead, good tactics and a healthy helping of dedication will do the trick.
While the dedication is up to you, the following tips should help you along the way.

Soldier your way to a higher Gamerscore.
Every bit of the 1,000 Gamerscore points offered by Call of Duty 4 can be found in the single-player Campaign and most of those come courtesy of the Veteran difficulty level.
This is a strictly single-player affair.

One inch at a time: More than anything else, Veteran difficulty punishes a player for running and gunning. Enemies are simply far too accurate, intelligent, and plentiful for you to find any success sprinting through levels across open ground.
You must exercise a great deal more patience than you would normally allow for in a first-person shooter.

Time to push!: While patience is crucial when deciding when and how to move from cover, you must also be on the lookout for sections of a level where enemies seem to spawn endlessly.
It's here that your only option is to push forward towards the checkpoint.
If you don't, the enemy reinforcements will never cease and you'll be stuck right where you are. Try looking for that lull between the time when you've thinned the ranks and when the "new spawns" arrive.

Squad reliance: Your squad-mates in Call of Duty 4 are well-trained, effective soldiers that will reward you for sticking by their side. Try not to freelance too often on your own as long you've got squad members anywhere nearby.

Wall piercing: The ability to eliminate enemies by shooting through walls is just cool in the earlier difficulty settings, but on Veteran it's downright necessary. Use this to your advantage at every opportunity.

Pause map: Hitting Start to bring up the Pause menu is worthwhile just to catch your breath, but in Call of Duty 4 there's a more compelling reason.
You'll find a map with highlighted enemy locations in the lower-right-hand-corner of your Pause menu.
Use this consistently throughout each battle and you'll go a long way to avoiding ambushes and flanking attacks.
There's no multiplayer-specific achievements, so those without Xbox LIVE need not miss out on a single point.

Mile High Club
Of all the Call of Duty 4 achievements, and, indeed, any achievement across any game, the Mile High Club ranks among the toughest and most grueling to acquire.
First, you must complete the game and watch through the end of the credits where you'll be granted access to this bonus mission. Second, you must play through and complete the bonus mission on Veteran difficulty.
This may not seem initially daunting until you realize that you have but a bare minute to complete the whole mission.
Only the most talented gamer can hope to unlock this achievement after only a couple of tries, but there are a few tips that can at the very least ease the challenge.

Trial runs: You won't score this achievement your first time through, so don't even try. Instead, use your first few attempts as reconnaissance to help you memorize every enemy location and their A.I. paths and patterns. Only when you can predict where they'll be and what they'll do is there a hope of success.

Flashbang use: Tackling tight-knit groups of enemies in the cramped confines of an airliner borders on suicide. Once you've memorized the enemy's locations, gain the upper hand by immediately throwing a flashbang to stun them, and then charge in to finish them off before they can recover.
Only use your flashbangs on groups and not on individuals.

Sprint man, sprint!: You must sprint down every hallway and up every stairway when you're not actively engaged with the enemy.
Shoot what's necessary: You can run by some enemies (especially the ones you stun) without having to engage them. This can help shave another second or two off your time, so unless they're in your way and shooting at you, ignore them if possible.

Final shot: When the final door opens with the terrorist holding the hostage at gun point, don't shoot immediately. This is the moment of truth and an errant shot will ruin the mission. Instead, wait until the hostage's head is out of the way to get a nice, clear shot.

Ghillies in the Mist: Complete "All Ghillied Up" without alerting any enemies (20 points)
This flashback sniper mission is heavy on stealth and tension, and you're going to want to keep it that way in order to complete this achievement.
Guarantee success by engaging only the enemies that Cpt. MacMillian asks you specifically to target. Otherwise, avoid every patrol and guard.
This very much includes the guards that McMillian gives you the "option" of shooting. Always opt to let them pass. Otherwise, other enemies will find their body later on and raise the alert, effectively eliminating any opportunity for this achievement.

Down Boy Down: Survive a dog attack (20 points)
All that's needed here is to let a dog pounce on you and then click down on the right stick when the icon pops up on the screen. It's easy enough, except that there's only a few dogs found throughout the game. Make things easier on yourself by giving this achievement a go immediately following a checkpoint where you know dogs are present (All Ghillied Up is a good mission for this). Then, if you fail, you can immediately respawn at the checkpoint for another quick attempt.

Daredevil: Kill an enemy while blinded by a flashbang in the single-player campaign (10 points)There's a number of opportunities to score this achievement throughout Call of Duty 4, but if you're having trouble getting the kill, try tossing a grenade instead of firing blindly. The blast radius will do what your eyes can't, find and eliminate the enemy.

Rescue Roycewicz: Save Private Roycewicz on the stairs (20 points)
You can find the location for this achievement near the very beginning of The Bog level in the first building you enter. When you've cleared the entrance to the building, find the flight of stairs on the right-hand side of the first hallway. You should see Roycewicz ahead of you. Simply run up ahead of him and take out the enemy at the top of the stairs.

Man of the People: Save the farmer (10 points)
The farmer in question is found in the Hunted level in the very first farm you approach. Once Captain Price opens the door to the barn, immediately head upstairs and run to the opposite end so you're looking down at the enemy soldiers and the hapless farmer. The trick here is that you can't save him until Cpt. Price gives the order, so wait patiently. Then, when he does, open fire on the soldier threatening the farmer and you should unlock the achievement.

New Squadron Record: Complete the cargo ship mockup in less than 20 seconds (20 points)
The cargo ship training course is found on the first level, and while it takes skill and speed to wrap this achievement up, the good news is that you can run the course as many times as it takes to get under twenty seconds.
Here are a few tips to speed up the process:
You'll knock off up to three seconds from your time if you're accurate, so use only a bullet or two for each target.
Begin strafing around to the side entrance post-haste as soon as you land. You can shoot the first few targets through the wall if necessary.
Memorize the flashbang locations and start "cooking" (hold down LB) your flashbangs before you even round the corner to throw them. This will cut off a bit of the animation time, helping you to shave an extra precious second or two off your overall time.

Straight Flush: Kill five enemies with one shot while in the AC-130 gunship (20 points)
You should be able to score this on the Death from Above level. Wait until the first platoon of enemies makes an appearance and target your 105mm cannon right in the middle of the group. You may also want to aim just a shade in the direction that the enemies are running to account for the time delay before impact.
Protect that pig!

Your Show Sucks: Destroy all the TVs showing Al-Asad's speech (20 points)
There are a couple of misconceptions that have prevented folks from nabbing this achievement. First, the only TVs you need to destroy are located in the Charlie Don't Surf level. You may see other TVs broadcasting the speech in other levels, but you don't need to shoot them for this achievement (feel free though, it's still fun). Secondly, the TVs are scattered throughout the Charlie Don't Surf level. They're not just found in the TV station, so make sure you scour the level thoroughly.

Three of a Kind: Kill 3 enemies in a row with your knife in the single-player campaign (10 points) If you're having trouble with this achievement, try dropping down the difficulty to Normal or Easy and just bull rush the enemies. You take so little damage on the easier difficulties that you should be able to unlock Three of a Kind in no time.

Bird on the Ground: Shoot down an enemy helicopter with an RPG in the single-player campaign (20 points)
Again, confusion over the achievement's task has caused many a gamer to believe they have completed this achievement but not received the proper credit. Bird on a Ground requires the use of an RPG, not the more commonly found laser-guided rocket launchers. You can find both an old-fashioned RPG and a helicopter at the beginning of the War Pig level. The RPGs and the helicopters are found behind the bus located directly in front of you as the level begins.

Call of Duty 4 represents a rare chance for all gamers to unlock the full 1,000 Gamerscore. There's no multiplayer-specific achievements, so those without Xbox LIVE® need not miss out on a single point, and none of the achievements can be considered beyond the scope of a skilled and dedicated gamer. Good luck, soldier!