Friday 31 October 2008

Monday 27 October 2008

Far Cry 2 - Shoot that Zebra!

Top, top, top, top game! Should be in everyone's collection, and , even though I'm getting it too, a better use of your £40 than COD WAW! OOOOHHH, what have I said.....?

Friday 24 October 2008

New Stuff!



Cant wait to play FAR CRY 2 Later, and some drum silencers for Rock Band, should help the tapping noise a little!

Thursday 23 October 2008

Tuesday 21 October 2008

this was the culprit!


The Cult Killed my bass pedal.....finished the track though!

Fixed it!



Not pretty but it cost £3 to repair! Suppose the product is not tested on a slightly pissed adult stamping the shit out of it trying to nail songs on expert!

Monday 20 October 2008

Hammertime! (needs volume)

Sorted!

Bollocks!


Off to B&Q after work then to see what I can get to fix this with. There are a few options on ebay etc but I'm sure this can be fixed with a little imagination and about £5!

Friday 17 October 2008

Call of Duty 5 (World at War) - Multiplayer Trailer (New)

new vid

COD5 beta update

tomorrow's a big day.
We have an update coming to the BETA that will introduce the following:-
Raise the level cap to 24 (new weapons, perks, and challenges)-
Introduce some Hardcore playlists-
Add a Search & Destroy playlist

Thursday 16 October 2008

The making of Far Cry 2

And all this for some frog sounds..... awesome.

General Jama 240 Game(s) Played

PAWNK1NG 103 Game(s) Played

How many games you got?

Tuesday 14 October 2008

Looks good - not as good as Goldeneye (LOL)

Game titles in real life part 4!

Friday 10 October 2008

More COD5 info!!!!

Weapons
Americans
M1A1 Thompson
M1A1 Carbine (Available at lvl 65)
M1 Garand Trench Shotgun
Browning Automatic Rifle (B.A.R)
M1903 Springfield M1903 Springfield Scoped M1911 (also known as Colt 45)
BayonetBrowning M1919A6
M2 Machine
Gun Grenade Launcher (isn't known if an attachment to a weapon or if it's its just gonna be one whole weapon)
Knife
M2 Flamethrower (perk)
M9 Bazooka (perk)

American Explosives
MK2 Frag Grenade
Smoke Grenade
Satchel Charge
Bouncing Betty

Russian Weapons
PTRS-41 (Unlocked at Major General-lvl 57)
TT-33 Mosin Nagant
Mosin Nagant ScopedPPSH (71 round Drum Magazine)
PPSH (31 round Banana Magazine)
Bayonet
Double Barrel Shotgun
SVT-40
Knife

Russian Explosives
RGD-33
Molotov Cocktail

German Weapons
P08 Luger
Kar98
Kar98 scoped
MP44
MP40
MG42
FG42 (Unlocked at LT. Colonel - 45+)
Gewehr 43
Walther P38
Panzershreck
Knife

German Explosives
Stielhandgranate

Japanese Weapons
Nambu 14
Arisaka Type 99
Type 100 Submachine gun
Type 92 Heavy Machine Gun
Bayonet
Katana

Japanese Explosives
Kiska
Grenade

British Weapons
Sten SMG

Perks
Perk 1:Bandolier - Extra Ammo
Bomb Squad - Ability to seek out enemy explosives
Bouncing Betty x2 - WWII equivelent of the Claymore
M2 Flamethrower
M9A1 Bazooka
Primary Grenades x2
Satchel Charge x2 - WWII equivelent of the C4

Perk 2:
Camouflage - Makes you invisible on Radar
Double Tap - Doubles you rate of fire on Fully Automatic Weapons
Dexterety - Lets you reload, arm Bouncing Bettys & prep Molotov Cocktails quicker than normal
Flak Jacket - Decreases damage taken by explosives (Anti-Martydom)
Gas Mask - protects you from the effects of Turban Nurve Gas (a new grenade type in WaW)Juggernaught - Extra Health
Pyromaniac - Like Sonic Boom, this perk boosts the damage caused by Molotov Cocktails and the Flamethrower
Shades - WWII equivelent of the Flasbang
Sleight of Hand - Lets you reload quicker than normal
Stopping Power - Your Bullets do more damage

Perk 3
Dead Silence - Quiter footsteps
Deep Impact - Allows you to shoot threw walls easier
Extreme Conditioning - Allows you to sprint for longer than normal
Fire Proof - Protects you from the Flamethrower & Molotov Cocktail
Iron Lungs - Lets you hold you breath for longer, for steadier sniper shots
Martydom - Drop a live Grenade when you die
Reconnaissance - Shows Artillery & tanks on map
Second Chance - Just like Last Stand, When you've been shot you drop to the ground armed only with your pistol to give you a few seconds to take out any enemy before you bleed out. If a team-mate also has Second Chance he can revive you
Steady Aim - Accurate shots from the hip
Toss Back - Resets fuse when throwing back enemy grenades

Vehicle Perks
Greased Bearing - Speed up the rotation of the tanks main cannon
Ordinance Training - Boosts the firing rate of the tanks main cannon
Water Cooler - Cools down the tanks secondary Machine Gun, allowing you to use it for longer
Lead Foot - Speeds up the speed of the tank

Weapon Perks
Bipod - Reduces Recoil & Increases Accuracy while going Prone
Bayonet - Lets you attack enemies with your bayonet
Sawn off Shotgun - Reduces the length and weight of your Double barreled Shotgun

Weapon Upgrades/Attachments
Magazine Upgrades - Gives you more magazine capacity, by adding a dual magazine or drum magazine
Silencer & Flash Suppressers - Quiter Shots & Less muzzel Flash.
Sights & Scopes - Aperture Sights. And new sights & Scopes.

Kill Streaks
3 Kills
Recon Plane Kill three enemies without dying and you are given the ability to call in a recon plane to mark enemies temporarily on your radar map. The only enemies that won't appear are ones using the Reconnaissance perk.

5 Kills
Artillery Strike Kill five enemies without dying and you are given the ability to call in an artillery strike. This is very similar to the Airstrike command in COD4, however, instead of a line of bombs going off, the area in which you select for the drop is completely obliterated in a long series of cannon fire.

7 Kills
Unleash the dogs Kill seven enemies without dying and you enable the ability to call in attack dogs, which will sniff out any enemies on the map. Unlike COD4, attack dogs will find you regardless of where you hide, making it exceedingly difficult to avoid them. Furthermore, killing the attack dogs will only save you temporarily as the hounds will respawn if killed until their time limit/ kill limit has expired.

Yeah!

If you know what this screenshot is from, get excited, coming to XBLA this winter!!!!!!

R-Type Dimensions (XBLA)

Guess when the new Dashboard is coming!

Thursday 9 October 2008

Resident Evil 5: TGS 08 Trailer

Halo 3: Recon - TGS '08 Trailer

The New Xbox Experience is coming November 19th

John Schappert, Corporate Vice President of Xbox LIVE, Services and Software, announced today during his Tokyo Game Show keynote that the New Xbox Experience will ship to Xbox 360's around the world (in 26 countries, localized in 11 languages) on November 19th 2008.

Tuesday 7 October 2008

Far Cry 2 - Looking awesome - does it look better than COD WAW? - Perhaps.....










Building Co-Op From The Ground Up (COD5)

Welcome back everyone! As promised, our latest blog is dedicated to Co-Op, which is arguably one of the largest undertakings this team has ever tackled in a game. I sat down with our Producer, Dan Bunting, who sheds light on the size and scope of engineering co-op, along with the risks and benefits associated with introducing the feature into the Call of Duty franchise for the first time. First, a little background on co-op and what it means to Call of Duty gameplay...

Finding a Co-Op game will work as you'd expect. On the 360 and PS3, you'll be able to create private Co-Op games, or find public Co-Op games with anyone else around the world. For PC players, we created Co-Op game lobbies, so when you join a Co-Op server in-game – instead of immediately connecting to a server – you join that server's lobby. The host will then choose the settings, and start the game.

Now, what exactly will Call of Duty: World at War bring the players in the way of Co-Op? Let's see... Unfortunately I can't talk about everything just yet; however, I can tell you that we do have a third Co-Op experience in store, which I promise is like nothing you've ever seen before in a Call of Duty game, but for now...

Campaign Co-OpPlay
Co-Op through campaign levels you can experience in Single Player, but with up to three others (four-player online, or two-player local split-screen). As soon as we got Campaign mode up-and-running, we starting building it out further and one way to do that was with Competitive Co-Op...

Competitive Co-Op
It's Campaign Co-Op, but with a very important twist: you play cooperatively through single-player campaign levels, while competing with your partners for points. Each kill will award you with points; headshots and other more difficult feats are worth more than a basic kill, you go on streaks to create point multipliers, and squad mechanics also award points (such as reviving a downed teammate). There is a score board now, and at the end of the match there are Match Bonuses as you'd expect. What's more, is that you are earning XP (experience points) – any XP earned in Co-Op will add to your global rank, which translates to XP and unlocks in Competitive Multiplayer. So before playing Competitive Multiplayer, if you gained 10 levels in Co-Op, you would have all your level 10 unlocks when you logged into Multiplayer (level 10 weapons, perks, attachments, etc).

Dan Bunting: Engaging the Opportunity
When we began the project, we immediately identified co-op as a huge opportunity to deliver something the community has wanted for years. The challenge was incredibly exciting and intimidating at the same time. After all, there is a certain trend-setting standard that you have to live up to with each new Call of Duty title – this would be the first time in the title’s history that players would be able to play online together through the kinds of levels that were previously only playable in Single Player. Because of this opportunity and the challenge that came with it, we were motivated to pour all of our energy into it and make it the best co-op experience possible. We dug deep into the challenge and ate it up from Day One.

Engineering
On the engineering side during the planning stages of the project, we contemplated various methods of implementing co-op, including merging the single-player and multiplayer executables, making co-op a part of the multiplayer game, or building networking into the single-player game. The first option of merging the executables would have been far too risky
for this project; however, one that we plan to keep on the table for possible future use.

The second option of making co-op a part of the multiplayer game and essentially just delivering co-op game modes was interesting from a design perspective, but ultimately we felt that would not have lived up to the Call of Duty community’s expectations. People want to play the campaign with their friends – “No one fights alone” has been the COD tagline since the game was first released in 2003.

We chose the third option, which meant building online functionality in every facet of the game. This still gave us the flexibility to create co-op game modes, but didn’t eliminate our ability to build online co-op gameplay into the story campaign. Our lead online engineer, Alex Conserva, spent about three months on the initial work. This got us to a place where we could play the game cooperatively, but there were plenty of bugs to shake out with this complete system overhaul.

Once we conquered the early technical hurdles, we had a fully-playable co-op game within the first year of development, which was an incredible feat – my hat goes off to our engineering team for achieving the seemingly insurmountable. I’ve got big time respect for them.

Design
With the co-op game in place, we were able to begin design iteration. Some of the early prototypes included wide open “free-roaming” level designs where co-op players could fight through a variety of engagements in different areas of the level, but they would all move towards the same end objective

For a first pass, these prototype levels taught us a lot of early lessons about what the co-op experience should be, and the free-roaming open world wasn’t the right direction. We found that players in this setting would end up playing by themselves through the levels with only a minor awareness that they were actually playing the game with another player. This didn’t feel like a Call of Duty co-op experience, so we quickly moved away from this design.

The next iterations had players fighting within close proximity to one another but offering many different choices and angles of attack on the same combat event and a variety of weapons by which they could accomplish their goal. This felt good – it was very much a Call of Duty experience and the right way to go.

The final touches came with iteration on the variety of ways in which you can play co-op. Call of Duty gameplay is rooted in arcade games – the arcade style of play is just embedded within a lot of intense cinematic moments and story. Additionally, competitive multiplayer is a staple of the franchise, so we thought it would be cool to bring a bit of the MP vibe into co-op.

As such, we wanted to provide players with an alternative to the straightforward cooperative campaign experience – thus, competitive co-op was born. When players start competing with one another for anything, the gameplay becomes exponentially more addictive. And this addictive nature of gameplay is what resulted in this new mode – I knew it was a hit when everyone in the office started playing it in their down time.

Dan wrapped up our meeting with some additional co-op features that we haven't been talking about publicly just yet, but included features like gameplay modifiers, Co-Op specific challenges, an additional co-op game mode, and more. Treyarch is really excited about the breadth of our Co-Op experience. Come this November, I think you'll get an idea for what I'm talking about.

THANKS TO CALLOFDUTY.COM FOR THE INFO.

Friday 3 October 2008

Super Mario Rescues The Princess: Seth MacFarlane's Cavalcade

GO MARIO!!!!!!

errrr.... new 'dashboard'

the new dashboard (we hope)


World at War!!!!













Thursday 2 October 2008

Collectors Edition!



LIMITED COLLECTOR'S EDITION
The Xbox 360 and PC Limited Collector's Editions include the following:

Day 1 Edge:
Dominate your rivals online and rank up faster with your instantly available FG 42 Machine Gun. The FG 42 is a high-level (45+) machine gun which you can have from day-one. Saw through your opponents from 50 yards with this fast firing machine gun.

Double Experience:
Take advantage of a week of double experience in multiplayer to accelerate your advancement. (Limited time offer. Exact date for week of double experience will be announced on CallOfDuty.com, register online to receive confirmation of date and time and other key information.)

Stainless Steel Canteen:
Authentic 8-ounce brushed stainless steel Call of Duty branded canteen.
Metal Storage Tin: Featuring Call of Duty inspired artwork, this collectable metal storage tin provides enough space to store multiple games and their cases.

Thanks to callofduty.com for the image

Wednesday 1 October 2008

in case you have been asleep

Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.

Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.

From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only-available in multiplayer, including perks, rankings and online stats in up-to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze.

Final Battles: Call of Duty: World at War forces players to survive the final climactic days of a world at war to thwart the advance of Axis powers on multiple fronts from Europe to the Pacific – delivering the hallmark Call of Duty cinematic intensity on a worldwide scale. Play as a U.S. Marine or Russian conscript across a variety of European and Pacific infantry, vehicle and airborne missions.

An all new depth of WWII-era combat variety, from the tactics and weapons to the unique and varying locations that traverse the ruins of Western Europe all the way to the harsh, wetlands of Imperial Japan, immerses gamers into an adrenaline-filled, epic struggle.

Co-Op Campaign Mode: “No One Fights Alone” takes on new meaning as players can complete the entire single player campaign with up to four players online or two players via split-screen (both online and offline).
Strategising with others provides gameplay diversity, replayability and engagement. Complete unique co-op challenges to earn rewards and bragging rights. The title takes the perks, rankings and online stats that players love in multiplayer and builds them into the cooperative campaign as well, adding even more variety, replayability and continuous fun.

Addictive Multiplayer: Call of Duty: World at War continues the addictive and leading class-based multiplayer action. The addition of vehicles to the highly-successful Call of Duty 4: Modern Warfare multiplayer that already includes persistent experience, player rankings, upgradeable weapons, squad-based gameplay, map scripting, customisable classes and perks, brings a new dimension to Call of Duty online warfare.

Unprecedented WWII Cinematic Quality: Utilising the jaw-dropping and revolutionary Call of Duty 4: Modern Warfare engine, Call of Duty: World at War delivers an unprecedented level of visual and cinematic effects to WWII. Highly-detailed character models, self-shadowing, environmental lighting and amazing special effects up the WWII authenticity to new heights. Depth of field, rim-lighting and texture-streaming technology bring the adrenaline-pumping combat to life. Physics-enabled battlefields and destructible cover immerse players into the harrowing and dynamic combat.

COD5 BETA!!!!!!

Hi all
Just a quick one to tell you how you can get on the COD5 beta test,
surf over to www.game.co.uk and pre-order the game and you will get a beta code.

The new look blog

A big thanks to mgb dude on the new look blog, the change is taking place to get ready for the up and coming new COD5 game due out soon.

Enjoy

WTF?

Can't decide if this looks great or is it just a WW2 version of Condemned???

Oh good lord....





Love the Title of the PS1 game, they need to remake "irritating stick" in HD for the 360, And I have actually played "Typing of the Dead" - Priceless.

Not quite in the real world...

Not quite the Racing game we all know!

FOUND SOME!!!!



Spotted!

Can anyone else find game titles in the "normal" world. Post em' up and lets see if anyone can find "The Halo Laundrette" or "Gears of War Bike Shop" or..... you get the idea.