Friday 27 March 2009

Original Call of Duty rated for PSN, Xbox Live

Even without all of the perks, ranks, prestige ranks and zombified Nazis, the original Call of Duty still holds up as one of the most compelling shooters we've ever played. Activision is apparently hoping that the gaming community still holds a special place in their collective hearts for the best-selling 2003 title -- according to a PEGI (a European game ratings board) rating, the original Call of Duty is on its way to PSN and Xbox Live. Oh, and also, it apparently contains blood and violence.

Somewhat confirming that the PEGI rating wasn't just a cruel joke being played by sinister European masterminds, the ESRB has updated its rating for the PC version of Call of Duty to include Xbox 360 and PS3 tags. We've contacted Activision for further details -- we'll let you know whether you'll be busting out those old beach-stormin' shoes sometime soon.

Thursday 26 March 2009

Wednesday 25 March 2009

T-SHIRTS

Hi all i have decided that we all need to be in the same colour shirts, so i have decided on a colour (hehe will have to see on the day)

Friday 20 March 2009

colours on the t-shirts


hi chaps, some people do not like the colour that me and dude have picked, so i have spoken to the printer and he says we can have different colours, so take a look and let me know what you think. if nobody comes back to me i will make the decision for ya.

see you in june!!!!!!

Midnight Club DLC Now Available

Midnight Club: Los Angeles gets map expansion pack today.

US, March 19, 2009 - NEW YORK--(BUSINESS WIRE)--Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that the Midnight Club: Los Angeles South Central Map Expansion and South Central Premium Upgrade are now available for download on the Xbox LIVE Marketplace and PlayStation Network (PSN).

The South Central Map Expansion is free to all owners of Midnight Club: Los Angeles and adds four iconic neighborhoods equal to one third of the game's original map. The South Central Premium Upgrade, which can be purchased for 800 MS points (Xbox LIVE) or $9.99 (PSN), gives players access to nine brand new cars ranging from SUVs to classic lowriders, complete with custom parts and body kits for each. Also included are 26 new races, 12 battle maps, 10 delivery missions, and over 100 red light races taking place in South Central. All of the races and events will expand the game's story progression and are seamlessly integrated with the existing career elements.

Players can take to the streets of South Central during Rockstar's "Game With Fame" weekend on March 22, and again with developers from Rockstar San Diego on Sunday, March 29. Jump on Xbox LIVE between 1pm and 5pm PST on March 22 and join Felli Fel, DJ Pooh, Glasses Malone and more from the Los Angeles Dub Show.

The South Central Map Expansion and South Central Premium Upgrade require players to have the full version of Midnight Club: Los Angeles for the Xbox 360 video game and entertainment system from Microsoft and Xbox LIVE membership or a full version for the Sony PLAYSTATION 3 computer entertainment system and a PSN account to download. The South Central Map Expansion and South Central Premium Upgrade for Midnight Club: Los Angeles are rated T for Teen by the ESRB.

For more information, log onto http://www.rockstargames.com/midnightclubLA/southcentral/

Thursday 19 March 2009

THE PEOPLE WHO ARE COMING ON THE BIG DAY OUT THIS YEAR

hi all i can now let you know who is coming this year (unless the world end's for some), we have a lot of bible names, they will need god on there side when i am hunting them lol.
also this could be my last year running the war day, as i am looking at going to live in NZ as of next christmas but we will see.

PAWNK1NG (Rob) 3rd year
HELIBOYROY (Roy) 3rd year
benon sp1 (Ben) 2nd year
mobyslayer jc (Jordon)2nd year
MisterStaples (Peter)2nd year
cod pickles (Paul)2nd year
DRILLEAKILLA ((Paul)1st year
PADDY (Peter) 1st year
COVERS (Peter) 3rd year
Footfall (peter) 3rd year
IINII Sniper (Nathan) 2nd year
Azzbo87 (Aaron) 1st year
Smokey Mcpor jr (Conner) 2nd year
Space Munk (Simon) 1st year
Rough Hippo (Darren)1st year
EliteSanta (Robert) 1st year
Digitalburnout (Neil) 1st year
MARCUS354 (marcus) 1st year
menice355 (Gavin) 1st year
Louie (Liam) 1st year


lets have a good one this year, and it looks like most of us will be staying two nights .

ADDED BY MISTERSTAPLES: remember we have 2 PS3 chaps coming this year...play nice!

CODDAY BIG DAY OUT SHIRTS SORTED.

Hi all, hope you like orange cos that's the colour this year for the shirts! We thought we would have something bright and cheerful seeing as it'll be the summer! Each shirt will be personalised with your PSN network ID or your Xbox gamertag (depending on which side ya bread is buttered).

Wednesday 18 March 2009

"It's a thing of beauty billy!"

Yeah man! Outrun in HD looks the nuts!

BioShock 2 details confirmed

2K Marin give you control of a Big Daddy roaming Rapture in the upcoming BioShock 2: Sea of Dreams for PS3, Xbox 360 and PC.

You're not just any Big Daddy though - you're the very first one, and you've somehow acquired the ability to inject plasmids, like Jack in the first game.

Unlike the first game though, you will choose between harvesting a Little Sister for ADAM and adopting her, after which you will have to protect her while she harvests ADAM from corpses strewn around Andrew Ryan's failed utopia.

As previously leaked, you're up against the Big Sister, who has been kidnapping little girls from coastal towns and bringing them to Rapture.

The game will also feature multiplayer, although there are no details on that side of the game yet.

All that's courtesy of a Game Informer preview hitting subscriber's hands in the US at the moment, but it's also courtesy of our own recent trip to see BioShock 2 in action at 2K Marin's headquarters just outside San Francisco. Due to the nature of print and online embargoes, you'll have to wait a few weeks longer to read our and other internet thoughts, but they are coming.

We can also tell you that rumours of Soviets, co-op and, er, rhinos are wide of the mark. We'll get in trouble if we spill any other beans, but hey, we like getting in trouble, so we will say this: that Bouncer drill's a bit of a riot.

Thanks EUROGAMER for the info

Tuesday 17 March 2009

800 points !!!!!!!!

yes the map pack is out thursday and yes its going to be 800 points
have a look at this vod
www.gamespot.com/xbox360/action/callofduty5/video/6206151/call-of-duty-world-at-war-dlc-map-pack-1-knee-deep-demo

Friday 13 March 2009

One for the kids?

This is a real book you can buy from Amazon! First published in 1975.

Thursday 12 March 2009

Ghostbusters: The Videogame Hands On

Eurogamer has had a hands onwith the new up and coming videogame "Ghostbusters"
this is what they have to say:

Aren't you glad you're not in charge of developing the new Ghostbusters game? (Unless you are, in which case: Hi, and Good Luck.) Imagine the pressure of producing the tie-in for such an iconic movie. Everything from the theme tune to the one-liners to the cast to the car is fondly remembered by millions. Get it wrong, and the entire internet will accuse you of curling one out in the mouth of its childhood. But that's nothing when your biggest potential critic is the Hollywood megastar who thought up the whole thing in the first place.

"Dan Aykroyd really is Ray Stantz in real life," says executive producer Brendan Goss. "You start talking about Ghostbusters and his eyes light up. He's talking a thousand miles an hour, going into the equipment and the story and everything else... It's infectious, and it makes all of us want to make the game better. Not just because you want to impress Dan, but because you don't want to disappoint him."

One of the game's major selling points is that Aykroyd has been involved from the start. He even wrote the script and storyline, which is set in 1991 - two years after all the nonsense with the painting and the baby in the second film. Although the main cast members have provided voiceovers and likenesses, you play a previously unknown character who's been hired to try out experimental new equipment.

During Eurogamer's playtest at Atari's London HQ, it becomes clear that story is a huge part of the Ghostbusters game experience. Cut-scenes are lengthy and numerous, but most importantly, they're funny. The lines aren't wacky quips written by the man whose main job is to draw hands but who once did a hilarious stand-up routine at the office party about the boss's cat; they're proper jokes, and they suit the characters we all know and love from the films.

Aren't they a bit old for a third film? Ghostbuffers more like.
The one-liners come thick and fast in-game, too. Often, before you can move on to the next area, there's a pause while the Ghostbusters have a chat, doing a bit of plot exposition and exchanging witty banter. The script is good enough to make these instances a treat if you're a fan of the movies. More impatient types or people who don't think Bill Murray is all that hilarious might find them a bit frustrating, but they should probably be playing something else anyway.

The game is visually impressive, especially when it comes to character design. The Ghostbusters don't just look and sound like their real-life counterparts, they move around and gesticulate like them; Murray's casual swagger, for example, is instantly recognisable.

There's a huge amount of detail to the characters' outfits, and particularly to the proton packs. These intricate messes of blinking lights and curling wires act as the HUD, indicating your character's health and the like. Each time you fire a boson dart there's a quick animation as it's loaded out of the base of the pack, the kind of detail that's more commonly seen in high-quality shooters than your average movie tie-in.

Bet Derek Acorah would love one of these.
In fact, at its core, Ghostbusters is a shooter without guns. There's a Gears of War feel to the controls even though your main weapon fires a proton stream. Ammo is unlimited, but if your proton pack overheats an alarm sounds, the control pad starts to vibrate and you won't be able to fire. This means you have to press one of the shoulder buttons regularly to vent it, just as you would reload in a regular shooter.

In the build I played the pack started overheating every single time I fired a boson dart, setting off the alarm and requiring a button press. It proved a bit annoying, particularly when under attack from multiple enemies at once. Here's hoping you'll be able to fire at least a couple of darts in a row in the finished game.

The darts are handy for destroying baddies like Stay-Puft's marshmallow minions - hellhounds made out of sticky white goo. They explode satisfyingly, coating everything and anything nearby, including you. But for the most part enemies can't be blasted - you have to capture and trap them.

This means targeting them with your proton stream, first of all, using the analogue sticks and right trigger. The stream is easy to aim and control, and you can earn upgrades to make it even more precise. Once you've got a lock-on you can press the left trigger to slam the ghost around the environment, thereby tiring them out and making them easier to handle.

Press X and your character will chuck out a trap, clearly visible by a beam of light that extends upwards. Drag the ghost into the beam and it will open up into a cone of light. Then it's a matter of wrangling the spook downwards, using the sticks to make sure it doesn't escape out of the cone along the way.

The mechanic will be familiar if you've ever played a fishing game, and capturing ghosts is just as satisfying as hauling a great big bass onto the deck. The controls are sensitive and refined, so you really do feel like you're struggling to keep the ghosts in position. The traps shut with a nice loud snap, which is your signal to walk over and pick them up, still smoking. Your character carries three or four traps at a time, so it doesn't matter too much if you lose track of one or just can't be bothered to go and collect it.

The other key piece of equipment is the PKE meter. Activating it gives you night-vision goggles, essentially, which are capable of detecting ghostly energy. The PKE is also used to scan spooks; this adds information about them to your database for reading later. Again, it's a feature that's really only for the fans, but it's a nice addition - particularly as the enemies, designed with input from Aykroyd, are varied and inventive.

In real life, Ernie Hudson is the best man in the world. Fact.
Of particular note are the monsters in the library level, who are constructed from dozens of books and also use them as makeshift shields. Their movement animations and the physics involved in battling them are highly impressive. Then there are the valkyrie ghosts outside the opera house, big fat Brünnhildes who swoop and shriek all around you. But the real star of the show, of course, is Mr Stay Puft.

He appears in the best of the levels I got to play, which begins in Times Square. It's beautifully rendered, the bright billboards flashing and blinking with tons of detail. Cars and marshmallow goo are piled up in the street, blocking the path of Ecto-1. You don't get to drive the car at any point (they've got to save something for the sequel), but you walk alongside, guiding it to safety.

And then Stay Puft comes looming out from between the skyscrapers. It's a great moment, especially when he starts stomping towards you. There's a real sense of his huge scale, and of fear that you'll get crushed underfoot or swept away by a giant hand at any moment.

Go on Bill, give it some welly! Imagine it's your ex-wife!
Naturally Stay Puft can't be taken down by a few quick proton blasts, and the next part of the level sees him swiping at you through windows as you run round an office building. Again, it's a real thrill the first time his huge staring eyes appear at the window, and when his giant arm bursts through the wall.

The final section of the level sees you suspended over the edge of a skyscraper, blasting furiously away as Stay Puft clambers up towards you. As boss battles go it's not the toughest challenge you'll ever face, but it's fun. Besides, I'm playing on the normal default difficulty level - there are options to make the game harder, or easier for more casual players


Alternatively, you could try out the Wii version. Unlike the Xbox 360 and PS3 games, which are being developed by Terminal Reality, it's being worked on by Redfly Studios, and has quite a different look. It's much more cartoony, though in more of a Pixar than a Real Ghostbusters way, thankfully (no blonde Egons here).

The remote is used to control your proton beam - yanking it around slams ghosts to the floor, for example. The nunchuk is or things like throwing traps out and de-sliming yourself by shaking it about. The Wii game has clearly been designed with family fun in mind, and there's a split-screen, drop-in drop-out mode for co-operative play.

The Xbox 360 and PS3 titles also have a co-op mode, one that allows you to play online and communicate via headsets. You can play as one of the Ghostbusters or the rookie, and choose from six job types - your character might specialise in capturing the most ghosts, for example, or eliminating spawn points, stopping spooks from stealing key items and so on. I didn't get the chance to play this, but in the video shown during the game presentation it was looking good.

Which applies to Ghostbusters: The Videogame. The character designs are great and the environments are detailed, realistic and well lit, with huge scope for smashing them to bits. Scorch marks appear with one sweep of your proton stream, flames lick carpets and walls, chairs splinter, tables topple and books fall off shelves just like you'd expect them to. You can also use your proton stream to pick things up and fling them around, which is mostly pointless but enjoyable all the same.

That said, there are also some serious bugs in the game which need to be sorted out. Characters get stuck behind scenery or in animation loops now and again. Sometimes they take ages to open the door or finish the conversation which opens up the next part of the level. Those one-liners can repeat themselves, and they aren't so funny the fourth time around. And some of the cut-scene visuals need serious work.

However, both Atari and Terminal Reality are confident these issues can be resolved in time for the game's June release date. "We've just finished content completion and we're going through the initial pass of bug fixing," explains Goss. "Obviously with such a dynamic set, it takes a lot to get all of that perfect, and we're in those final phases now."

How could anyone name a beautiful tiny perfect baby Egon?
Assuming those bugs are fixed, Ghostbusters could break the curse of the rubbish movie tie-in. Most games like this fail because they don't capture the spirit of the film or aren't authentic enough, which is certainly not the case here, or because the gameplay is just plain rotten. But what I've played of Ghostbusters so far is great fun. It's clear that Terminal Reality has thought carefully about what fans of the film really want - not just to "be" a Ghostbuster, but to enjoy the same humour, excitement and strong narrative thread they love the film for. For that reason alone, this game is more likely to succeed than all those other tie-ins. But what does its most important critic think?

"Of all of the movie's stars, Dan probably plays the game the most. He's had the most exposure because it's such a huge passion for him," says Goss. So what does he reckon Aykroyd would give the game out of ten? "Ten, definitely."

"Nah," chips in creative director Drew Hayworth, "Eleven."

Ghostbusters: The Videogame is released for DS, PC, PS2, PS3, Wii and Xbox 360 on 19th June.

THANKS EUROGAMER!!!!

Keep on Talking

We believe in actually using the Xbox Live Headset that cam with our 360's. Talking to team-mates in a game is a good thing! Have your say at www.oxm.co.uk the topic is currently on the home page!

Split Second Teaser!

Bling Bling!

new maps




“Station“ offers a bombed out underground train station littered with destroyed subway cars, hidden passageways, loading platforms and second story overlooks. This medium sized map is perfect for dominating Capture the Flag and other team games and provides a wide range of combat options from close range choke points to hidden sniper spots.



Fire-bombed Berlin provides the backdrop for “Nightfire,“ an intense battlefield for mid to large-scale team games. Shelled buildings and ruins of the city provide coverage among the war-ravaged streets, and the flames of the burning city expose the enemy running through the night. Fight for your life knowing that this fiery urban battlefield may soon be your grave.





Knee Deep“ takes place on the island of Peleliu in a once tranquil village turned chaotic Japanese command center. Aiming to retrieve the valuable intel housed in the command post, troops fight through the jungle, wade knee deep in streams and take battle positions in fortified Japanese bunkers to secure this important communication center. Ideal for all combat scenarios and designed for larger team games and objective matches.

Call of Duty: World at War Map Pack 1 will be released on Xbox 360 and PS3 on March 19, 2009!

This new Map Pack will include three new Multiplayer maps (Station, Knee Deep and Nightfire), and one new Nazi Zombie Co-Op level (Verrückt).

The Call of Duty: World at War Map Pack 1 will be available for download on Xbox Live and PSN on March 19, 2009.

but as of yet we do not know how much??????

Tuesday 10 March 2009

Go Miami Dolphins!!

Actually, sod The Miami Dolphins.... YAY THE CHEERLEADERS!!!!

Remember kids, only in Fable 2 is this kind of conversation acceptable, outside of Fable it's wrong, wrong, wrong!!

Monday 9 March 2009

Mini Codday!

New site seems to work fine on mobile devices too!

RACING GAMES & COD MAPS!.

The SPLIT SECOND bit of the movie is near the start,, you'll find the COD maps near the end of the movie

Friday 6 March 2009

oops




this is what your machine would look like if your were PAWNK1NG and got the RRD
hope the new xclamp fix works.

Wednesday 4 March 2009

Demo: The Chronicles of Riddick: Dark Athena

Demo on live today!!!

Be Riddick: the most ruthless criminal in the universe. In his latest chronicle, Riddick has been captured by The Dark Athena, a mercenary ship hellbent on eliminating him once and for all. Using his intense hand-to-hand combat skills, explosive firepower, and lethal stealth, Riddick must shut down the maniacal Captain Revas and her deadly crew. When Riddick steps into the darkness, no one is safe.