Thursday 7 May 2009

Weapon Specs

Simply put we have the most advanced simulated laser system available. Don't be hoodwinked into what other operators may tell you, they lie!Our gun frames are very realistic and expensive, they weigh and function in very much the same way as their real steel counterparts.

Ammunition:
Ammo is loaded using real magazines. This feature is really cool as the magazine itself remembers how much ammo it's holding. So if you use half a mag and then throw it to your buddy the ammo inside will not change. Ammo is reloaded for every game and it's free of charge.

Loading The Rifle:
When you insert a loaded magazine you will need to charge it. This is done by racking back the charging lever, just like the real deal. Once a round is loaded you can fire it. If you remove the magazine there will still be a single round in the barrel which can be fired. After that it's that nasty dead man's click!

Firing:
There are 3 fire settings that are controlled by the fire selector switch
Safe - this will prevent the trigger from working

Auto - This will fire all the rounds in your magazine whilst depressed
Semi - Single shot mode

Aiming:
Each rifle has a basic sight attached. Your Ghost Leaders will teach you the basics just before your game. Upgrades can be hired on site so you can pimp your rifle and improve your reaction time by fitting a reflex sight.

Range:
A massive 1,500 feet has been our maximum shot distance to date during medium daylight conditions. Range is always influenced by the weather. Rain, snow, mist and very bright sunlight will have a direct effect and reduce the range. But never to a degree that will hinder the game play.

Laser:
There's no laser in them, so the product is 100% eye safe. The system uses a special optics tube to transmit a coded signal. This is a direct beam so no knowledge of windage or elevation techniques are required. Good marksmanship on the other hand is a must to be able to hit a target at great distance.

Freedom:
Each rifle is 100% wireless. No stupid cables are attached between you and your rifle.

Hits and FX:
When you hit another player their life allocation is reduced. When you get shot your life is deducted. The guns play loud sound samples to mimic the real deal. When you get killed your weapon system shuts down until you can be re-spawned by a Ghost Leader.

Near Miss:
If another player fires at you and misses the shot will generate a sound sample of a bullet (lead wasp) flying right pass you. Makes you keep ya head down!

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