
Wednesday, 29 April 2009
Microsoft targets Gears of War 2 cheaters, resets their Gamerscore

Tuesday, 28 April 2009
1 vs. 100 free to Xbox Live Gold subs
Based on the TV show of the same name, 1 vs. 100 pits a single player against a mob of opponents, and the object is for "the one" to get enough answers correct to outlast the others, who are eliminated and therefore thinned out somewhat if they get their answers wrong.
Players will be represented by Avatars, and according to IGN there are real prizes to be won, including Xbox Live Arcade games and Microsoft Points.
1 vs. 100 is due out this spring for Xbox 360.
Wearable Achievements for Avatars?
The survey (reproduced on Kotaku) spills some interesting ideas, like special Avatar clothing handed out for in-game Achievements.
There's also talk of a virtual world for Avatars to interact in (a place they can call Home) as well as the possibility of pets and vehicles for the virtual clones.
Other suggestions include using Avatars more in games, whether people are controlling them or not; one idea has the AI use your friends' Avatars to populate your games with.
Clothing and animation creation tools are mentioned, as are ways for your Avatar to express your current mood. There's also an intriguing suggestion for an automated make-it-look-like me Avatar-creation tool, plus another automatic feature to make Avatars wear game-themed attire such as pirate costumes.
Integrating Avatars for use on Facebook is another idea on the list.
Microsoft also asks how keen people are on buying items for their Avatars, or if they want to be able to look like celebrities. Kotaku's list "strongly disagrees".
Thursday, 23 April 2009
Wednesday, 22 April 2009
I need your clothes, your boots and your motorcycle.
new things coming to warfighters (hope we get them in june)

Re-AX tm is underway.
The RE-AX kit is an intelligent sensor and emitter system that can be adapted to all kinds of interactive gaming elements.
The system will do the following
Take hits and judge the damage severity based on what type of weapon is used against it
Warn players with audio samples and visual displays
Emit a "dice roll" or total kill from the sensors and remote box Can be attached to anything, Tanks, Land Rovers, buildings, boxes, players.
Oil Drum
Imagine what it would be like to fire at enemy players who are near oil drums with RE-AX attached. The drum would explode and frag any player within 20 feet.
If you shoot it with a standard assault rifle it may take 3 well places hits to ignite, yet if you use a .50cal sniper the whole thing will blow with one shot. Other drums with RE-AX within range would also ignite to cause a chain reaction.
Building
Peeps inside need killing? Fire at the RE-AX. The players inside will hear the rounds hit the outer wall. A visual indicator will let them know how many more hits the wall can take before it goes.
Again assault rifles will have little damage, .50 will blast through and a RPG will blast the thing to mars. Player inside get fragged, players outside within 20 feet get the dice roll.
Monday, 20 April 2009
WARDAY KIT UPGRADES
Smoke Grenades Pack £10.00
4 x 90 second burn smoke grenades. Lay down some cover when you need it, or smoke the enemy out of their hole.
Webtex Army Scrim £7.00
Camo or green. Wrap up ya rifle or head ninja stlye. This is a must if you plan on blending in with the stingers ninja stlye!
Tactical Gloves £10.00
Viper hard wearing gloves will protect your hands from thorns and stinging nettles all day long.
Tactical Assault Boots £25.00
Leather/Nylon. Dump the white trainers and look after your ankles. Sizes 6 - 13 stocked.
Ammo Upgrade Hire £5.00
Carry an extra magazine with you just in case you need to lay down some heavy fire during each game.
Scope Hire £5.00
Target the enemy with a reflex scope. Why use the iron sights when you can aim and hit your target twice as fast.
Scrim and Mag Pack £10.00
Keep the scrim, hire the mag, save the girl. Have extra concealment and fire power all day.
Friday, 17 April 2009
Double-XP MP This Weekend on cod5
Whether you’re on the PS3, Xbox 360, PC, or the Wii; you will be accruing 2X the normal XP from Friday, 7.00pm until Monday 7.00pm
Perhaps this weekend is a good time to Prestige if you haven’t already. See you online
Wednesday, 15 April 2009
Wednesday, 8 April 2009
Tuesday, 7 April 2009
Monday, 6 April 2009
Codday & iTunes

Friday, 3 April 2009
oops PAWNK1NG'S cat had had his heir cut
Wednesday, 1 April 2009
Friday, 27 March 2009
Original Call of Duty rated for PSN, Xbox Live
Somewhat confirming that the PEGI rating wasn't just a cruel joke being played by sinister European masterminds, the ESRB has updated its rating for the PC version of Call of Duty to include Xbox 360 and PS3 tags. We've contacted Activision for further details -- we'll let you know whether you'll be busting out those old beach-stormin' shoes sometime soon.
Thursday, 26 March 2009
Wednesday, 25 March 2009
T-SHIRTS
Friday, 20 March 2009
colours on the t-shirts

hi chaps, some people do not like the colour that me and dude have picked, so i have spoken to the printer and he says we can have different colours, so take a look and let me know what you think. if nobody comes back to me i will make the decision for ya.
see you in june!!!!!!
Midnight Club DLC Now Available
US, March 19, 2009 - NEW YORK--(BUSINESS WIRE)--Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that the Midnight Club: Los Angeles South Central Map Expansion and South Central Premium Upgrade are now available for download on the Xbox LIVE Marketplace and PlayStation Network (PSN).
The South Central Map Expansion is free to all owners of Midnight Club: Los Angeles and adds four iconic neighborhoods equal to one third of the game's original map. The South Central Premium Upgrade, which can be purchased for 800 MS points (Xbox LIVE) or $9.99 (PSN), gives players access to nine brand new cars ranging from SUVs to classic lowriders, complete with custom parts and body kits for each. Also included are 26 new races, 12 battle maps, 10 delivery missions, and over 100 red light races taking place in South Central. All of the races and events will expand the game's story progression and are seamlessly integrated with the existing career elements.
Players can take to the streets of South Central during Rockstar's "Game With Fame" weekend on March 22, and again with developers from Rockstar San Diego on Sunday, March 29. Jump on Xbox LIVE between 1pm and 5pm PST on March 22 and join Felli Fel, DJ Pooh, Glasses Malone and more from the Los Angeles Dub Show.
The South Central Map Expansion and South Central Premium Upgrade require players to have the full version of Midnight Club: Los Angeles for the Xbox 360 video game and entertainment system from Microsoft and Xbox LIVE membership or a full version for the Sony PLAYSTATION 3 computer entertainment system and a PSN account to download. The South Central Map Expansion and South Central Premium Upgrade for Midnight Club: Los Angeles are rated T for Teen by the ESRB.
For more information, log onto http://www.rockstargames.com/midnightclubLA/southcentral/
Thursday, 19 March 2009
THE PEOPLE WHO ARE COMING ON THE BIG DAY OUT THIS YEAR
also this could be my last year running the war day, as i am looking at going to live in NZ as of next christmas but we will see.
PAWNK1NG (Rob) 3rd year
HELIBOYROY (Roy) 3rd year
benon sp1 (Ben) 2nd year
mobyslayer jc (Jordon)2nd year
MisterStaples (Peter)2nd year
cod pickles (Paul)2nd year
DRILLEAKILLA ((Paul)1st year
PADDY (Peter) 1st year
COVERS (Peter) 3rd year
Footfall (peter) 3rd year
IINII Sniper (Nathan) 2nd year
Azzbo87 (Aaron) 1st year
Smokey Mcpor jr (Conner) 2nd year
Space Munk (Simon) 1st year
Rough Hippo (Darren)1st year
EliteSanta (Robert) 1st year
Digitalburnout (Neil) 1st year
MARCUS354 (marcus) 1st year
menice355 (Gavin) 1st year
Louie (Liam) 1st year
lets have a good one this year, and it looks like most of us will be staying two nights .
ADDED BY MISTERSTAPLES: remember we have 2 PS3 chaps coming this year...play nice!
CODDAY BIG DAY OUT SHIRTS SORTED.

Wednesday, 18 March 2009
BioShock 2 details confirmed
You're not just any Big Daddy though - you're the very first one, and you've somehow acquired the ability to inject plasmids, like Jack in the first game.
Unlike the first game though, you will choose between harvesting a Little Sister for ADAM and adopting her, after which you will have to protect her while she harvests ADAM from corpses strewn around Andrew Ryan's failed utopia.
As previously leaked, you're up against the Big Sister, who has been kidnapping little girls from coastal towns and bringing them to Rapture.
The game will also feature multiplayer, although there are no details on that side of the game yet.
All that's courtesy of a Game Informer preview hitting subscriber's hands in the US at the moment, but it's also courtesy of our own recent trip to see BioShock 2 in action at 2K Marin's headquarters just outside San Francisco. Due to the nature of print and online embargoes, you'll have to wait a few weeks longer to read our and other internet thoughts, but they are coming.
We can also tell you that rumours of Soviets, co-op and, er, rhinos are wide of the mark. We'll get in trouble if we spill any other beans, but hey, we like getting in trouble, so we will say this: that Bouncer drill's a bit of a riot.
Thanks EUROGAMER for the info
Tuesday, 17 March 2009
800 points !!!!!!!!
have a look at this vod
www.gamespot.com/xbox360/action/callofduty5/video/6206151/call-of-duty-world-at-war-dlc-map-pack-1-knee-deep-demo
Friday, 13 March 2009
Thursday, 12 March 2009
Ghostbusters: The Videogame Hands On
this is what they have to say:
Aren't you glad you're not in charge of developing the new Ghostbusters game? (Unless you are, in which case: Hi, and Good Luck.) Imagine the pressure of producing the tie-in for such an iconic movie. Everything from the theme tune to the one-liners to the cast to the car is fondly remembered by millions. Get it wrong, and the entire internet will accuse you of curling one out in the mouth of its childhood. But that's nothing when your biggest potential critic is the Hollywood megastar who thought up the whole thing in the first place.
"Dan Aykroyd really is Ray Stantz in real life," says executive producer Brendan Goss. "You start talking about Ghostbusters and his eyes light up. He's talking a thousand miles an hour, going into the equipment and the story and everything else... It's infectious, and it makes all of us want to make the game better. Not just because you want to impress Dan, but because you don't want to disappoint him."
One of the game's major selling points is that Aykroyd has been involved from the start. He even wrote the script and storyline, which is set in 1991 - two years after all the nonsense with the painting and the baby in the second film. Although the main cast members have provided voiceovers and likenesses, you play a previously unknown character who's been hired to try out experimental new equipment.
During Eurogamer's playtest at Atari's London HQ, it becomes clear that story is a huge part of the Ghostbusters game experience. Cut-scenes are lengthy and numerous, but most importantly, they're funny. The lines aren't wacky quips written by the man whose main job is to draw hands but who once did a hilarious stand-up routine at the office party about the boss's cat; they're proper jokes, and they suit the characters we all know and love from the films.
Aren't they a bit old for a third film? Ghostbuffers more like.
The one-liners come thick and fast in-game, too. Often, before you can move on to the next area, there's a pause while the Ghostbusters have a chat, doing a bit of plot exposition and exchanging witty banter. The script is good enough to make these instances a treat if you're a fan of the movies. More impatient types or people who don't think Bill Murray is all that hilarious might find them a bit frustrating, but they should probably be playing something else anyway.
The game is visually impressive, especially when it comes to character design. The Ghostbusters don't just look and sound like their real-life counterparts, they move around and gesticulate like them; Murray's casual swagger, for example, is instantly recognisable.
There's a huge amount of detail to the characters' outfits, and particularly to the proton packs. These intricate messes of blinking lights and curling wires act as the HUD, indicating your character's health and the like. Each time you fire a boson dart there's a quick animation as it's loaded out of the base of the pack, the kind of detail that's more commonly seen in high-quality shooters than your average movie tie-in.
Bet Derek Acorah would love one of these.
In fact, at its core, Ghostbusters is a shooter without guns. There's a Gears of War feel to the controls even though your main weapon fires a proton stream. Ammo is unlimited, but if your proton pack overheats an alarm sounds, the control pad starts to vibrate and you won't be able to fire. This means you have to press one of the shoulder buttons regularly to vent it, just as you would reload in a regular shooter.
In the build I played the pack started overheating every single time I fired a boson dart, setting off the alarm and requiring a button press. It proved a bit annoying, particularly when under attack from multiple enemies at once. Here's hoping you'll be able to fire at least a couple of darts in a row in the finished game.
The darts are handy for destroying baddies like Stay-Puft's marshmallow minions - hellhounds made out of sticky white goo. They explode satisfyingly, coating everything and anything nearby, including you. But for the most part enemies can't be blasted - you have to capture and trap them.
This means targeting them with your proton stream, first of all, using the analogue sticks and right trigger. The stream is easy to aim and control, and you can earn upgrades to make it even more precise. Once you've got a lock-on you can press the left trigger to slam the ghost around the environment, thereby tiring them out and making them easier to handle.
Press X and your character will chuck out a trap, clearly visible by a beam of light that extends upwards. Drag the ghost into the beam and it will open up into a cone of light. Then it's a matter of wrangling the spook downwards, using the sticks to make sure it doesn't escape out of the cone along the way.
The mechanic will be familiar if you've ever played a fishing game, and capturing ghosts is just as satisfying as hauling a great big bass onto the deck. The controls are sensitive and refined, so you really do feel like you're struggling to keep the ghosts in position. The traps shut with a nice loud snap, which is your signal to walk over and pick them up, still smoking. Your character carries three or four traps at a time, so it doesn't matter too much if you lose track of one or just can't be bothered to go and collect it.
The other key piece of equipment is the PKE meter. Activating it gives you night-vision goggles, essentially, which are capable of detecting ghostly energy. The PKE is also used to scan spooks; this adds information about them to your database for reading later. Again, it's a feature that's really only for the fans, but it's a nice addition - particularly as the enemies, designed with input from Aykroyd, are varied and inventive.
In real life, Ernie Hudson is the best man in the world. Fact.
Of particular note are the monsters in the library level, who are constructed from dozens of books and also use them as makeshift shields. Their movement animations and the physics involved in battling them are highly impressive. Then there are the valkyrie ghosts outside the opera house, big fat Brünnhildes who swoop and shriek all around you. But the real star of the show, of course, is Mr Stay Puft.
He appears in the best of the levels I got to play, which begins in Times Square. It's beautifully rendered, the bright billboards flashing and blinking with tons of detail. Cars and marshmallow goo are piled up in the street, blocking the path of Ecto-1. You don't get to drive the car at any point (they've got to save something for the sequel), but you walk alongside, guiding it to safety.
And then Stay Puft comes looming out from between the skyscrapers. It's a great moment, especially when he starts stomping towards you. There's a real sense of his huge scale, and of fear that you'll get crushed underfoot or swept away by a giant hand at any moment.
Go on Bill, give it some welly! Imagine it's your ex-wife!
Naturally Stay Puft can't be taken down by a few quick proton blasts, and the next part of the level sees him swiping at you through windows as you run round an office building. Again, it's a real thrill the first time his huge staring eyes appear at the window, and when his giant arm bursts through the wall.
The final section of the level sees you suspended over the edge of a skyscraper, blasting furiously away as Stay Puft clambers up towards you. As boss battles go it's not the toughest challenge you'll ever face, but it's fun. Besides, I'm playing on the normal default difficulty level - there are options to make the game harder, or easier for more casual players
Alternatively, you could try out the Wii version. Unlike the Xbox 360 and PS3 games, which are being developed by Terminal Reality, it's being worked on by Redfly Studios, and has quite a different look. It's much more cartoony, though in more of a Pixar than a Real Ghostbusters way, thankfully (no blonde Egons here).
The remote is used to control your proton beam - yanking it around slams ghosts to the floor, for example. The nunchuk is or things like throwing traps out and de-sliming yourself by shaking it about. The Wii game has clearly been designed with family fun in mind, and there's a split-screen, drop-in drop-out mode for co-operative play.
The Xbox 360 and PS3 titles also have a co-op mode, one that allows you to play online and communicate via headsets. You can play as one of the Ghostbusters or the rookie, and choose from six job types - your character might specialise in capturing the most ghosts, for example, or eliminating spawn points, stopping spooks from stealing key items and so on. I didn't get the chance to play this, but in the video shown during the game presentation it was looking good.
Which applies to Ghostbusters: The Videogame. The character designs are great and the environments are detailed, realistic and well lit, with huge scope for smashing them to bits. Scorch marks appear with one sweep of your proton stream, flames lick carpets and walls, chairs splinter, tables topple and books fall off shelves just like you'd expect them to. You can also use your proton stream to pick things up and fling them around, which is mostly pointless but enjoyable all the same.
That said, there are also some serious bugs in the game which need to be sorted out. Characters get stuck behind scenery or in animation loops now and again. Sometimes they take ages to open the door or finish the conversation which opens up the next part of the level. Those one-liners can repeat themselves, and they aren't so funny the fourth time around. And some of the cut-scene visuals need serious work.
However, both Atari and Terminal Reality are confident these issues can be resolved in time for the game's June release date. "We've just finished content completion and we're going through the initial pass of bug fixing," explains Goss. "Obviously with such a dynamic set, it takes a lot to get all of that perfect, and we're in those final phases now."
How could anyone name a beautiful tiny perfect baby Egon?
Assuming those bugs are fixed, Ghostbusters could break the curse of the rubbish movie tie-in. Most games like this fail because they don't capture the spirit of the film or aren't authentic enough, which is certainly not the case here, or because the gameplay is just plain rotten. But what I've played of Ghostbusters so far is great fun. It's clear that Terminal Reality has thought carefully about what fans of the film really want - not just to "be" a Ghostbuster, but to enjoy the same humour, excitement and strong narrative thread they love the film for. For that reason alone, this game is more likely to succeed than all those other tie-ins. But what does its most important critic think?
"Of all of the movie's stars, Dan probably plays the game the most. He's had the most exposure because it's such a huge passion for him," says Goss. So what does he reckon Aykroyd would give the game out of ten? "Ten, definitely."
"Nah," chips in creative director Drew Hayworth, "Eleven."
Ghostbusters: The Videogame is released for DS, PC, PS2, PS3, Wii and Xbox 360 on 19th June.
THANKS EUROGAMER!!!!
Keep on Talking

new maps



“Station“ offers a bombed out underground train station littered with destroyed subway cars, hidden passageways, loading platforms and second story overlooks. This medium sized map is perfect for dominating Capture the Flag and other team games and provides a wide range of combat options from close range choke points to hidden sniper spots.

Fire-bombed Berlin provides the backdrop for “Nightfire,“ an intense battlefield for mid to large-scale team games. Shelled buildings and ruins of the city provide coverage among the war-ravaged streets, and the flames of the burning city expose the enemy running through the night. Fight for your life knowing that this fiery urban battlefield may soon be your grave.


Knee Deep“ takes place on the island of Peleliu in a once tranquil village turned chaotic Japanese command center. Aiming to retrieve the valuable intel housed in the command post, troops fight through the jungle, wade knee deep in streams and take battle positions in fortified Japanese bunkers to secure this important communication center. Ideal for all combat scenarios and designed for larger team games and objective matches.
Call of Duty: World at War Map Pack 1 will be released on Xbox 360 and PS3 on March 19, 2009!
The Call of Duty: World at War Map Pack 1 will be available for download on Xbox Live and PSN on March 19, 2009.
but as of yet we do not know how much??????
Tuesday, 10 March 2009
Monday, 9 March 2009
RACING GAMES & COD MAPS!.
Friday, 6 March 2009
oops
this is what your machine would look like if your were PAWNK1NG and got the RRD
hope the new xclamp fix works.
Wednesday, 4 March 2009
Demo: The Chronicles of Riddick: Dark Athena
Be Riddick: the most ruthless criminal in the universe. In his latest chronicle, Riddick has been captured by The Dark Athena, a mercenary ship hellbent on eliminating him once and for all. Using his intense hand-to-hand combat skills, explosive firepower, and lethal stealth, Riddick must shut down the maniacal Captain Revas and her deadly crew. When Riddick steps into the darkness, no one is safe.
Friday, 27 February 2009
Xbox 360 outsells all consoles in Japan!
That means not only has it outsold the PlayStation3 this week - a feat the 360 has accomplished every now and then in the past - but it has also outsold the Wii. Which is... mad.
The sales surge has been powered by Star Ocean: The Last Hope, which has already powered its way to over 160,000 sales. Will it last? Of course not. Is it still an impressive feat? Of course it is.
My Fable 2 Character
Friday, 20 February 2009
Call of Duty 4 halves map cost, doubles XP
Community Manager Robert Bowling has promised that the Variety Map Pack will have its cost cleaved in half on February 24th, reducing it to 400 Microsoft Points.
Then a double XP weekend will follow, starting on Friday February 27th and ending Monday morning. And finally, Hardcore Headquarters will be added to the playlist on Friday... twinned with the double XP, that's a lot of experience points to feast on.
Thursday, 19 February 2009
Half Life Head Crabs are real!!!!

Thursday, 12 February 2009
Modern Warfare 2 definitely out this year News
"We will release Call of Duty Modern Warfare 2 from Infinity Ward," said Activision Publishing boss Mike Griffith. "2009 is going to be a very exciting year for the franchise as we expect this year's launch is likely going to be the most anticipated title of all of 2009."
The cat was let out of the bag last week when a staffer at Infinity Ward - the developer of the original Call of Duty, COD 4: Modern Warfare and all the other good ones - absent-mindedly Twittered about working the game.
Prior to that, an advertising conference late last year had lifted the lid on the game (thanks to Twitter indiscretion, again), as well as much of the rest of Activision's 2009 line-up.
Left 4 Dead DLC Will Be Free
Dubbed the Left 4 Dead Survival Pack, the download introduces a new multiplayer game mode called Survival, plus two complete campaigns for Versus Mode, Death Toll and Dead Air. The Survival Pack is set for a spring release for both platforms.
A Critic's Choice Edition of the game will be released this spring as well, and it will include access to all the content introduced in the L4D: Survival Pack.
Thanks IGN for the heads up
Wednesday, 11 February 2009
Sega pits Aliens vs Predator on 360, PS3 in 'early 2010'
CEO of Sega West, Naoya Tsurumi, explains, "By adjusting the release of our other Aliens titles to accommodate [Aliens vs. Predator], SEGA will ensure that every title lives up to the high expectations of Aliens and AvP fans." We've asked Sega to clarify the delay (it's just a delay, right?) of both previously announced titles. Is Aliens vs. Predator "the first to launch in a series" of AvP games, or "the first to launch in a series" of Aliens games, including the previously announced two?
Tuesday, 10 February 2009
NEW MAPS FOR CODW&W

Nightfire
In "Nightfire," players take to the streets of a war-ravaged Berlin with only the flames of the burning city to expose the enemy.
Station
"Station" offers a bombed out underground train station littered with hidden passageways and destroyed subway cars.
Knee Deep
"Knee Deep" takes place on the island of Peleliu in a once tranquil village turned chaotic Japanese command center.
Verrückt (Zombie Asylum)
The fan favorite 4-player co-op Nazi Zombies Bonus Mode returns with "Verrückt," a terrifying Zombie asylum featuring more weapons, perks via the addition of Perks-a-Cola machines, electroshock defenses and the endless zombie horde.
The team has been very quiet regarding details of our DLC until now, and we're so excited to let this content loose. DLC Map Pack #1 is due out in March of '09 for the Xbox 360
More Nazi zombies for World at War
That's according to community manager "JD_2020", who tells the official forums "there will be a new wave of undead coming soon". He gives no further specifics, but suggests there may be an entire level of risen-again fascists to disperse.
The original undead playlist - Nacht der Untoten - was unlocked after players completed the World at War campaign. This was soon deemed fat too fun to keep under lock-and-key, and so rolled out to anyone on Xbox Live or PlayStation Network.
The idea in Nacht der Untoten is for teams of up-to four people to fight off waves of Nazi zombies.
We'll keep our eyes peeled to find out more.
Monday, 9 February 2009
Dead Rising 2 confirmed
The press release is light on details but mentions "Dead Rising 2 will take the franchise to a new level of zombie-killing fun with tens of thousands of zombies, the all new gambling paradise of Fortune City to explore and conquer plus a host of new in-game objects that can all be used as deadly weapons to stave off the zombie assault."
Will Fortune City be loosely based on Las Vegas? Sounds like it. Dead Rising was one of Capcom's surprise hits two years ago, along with Lost Planet. Fix that save system and we'll definitely be there for the sequel...
thanks OXM for the heads up
Friday, 6 February 2009
Left 4 Dead DLC confirmed for spring News
The release will include a new multiplayer mode called Survival and two complete campaigns for the game's versus mode, and be available for both the PC and Xbox 360 versions.
Also in the spring, PC users will get a free-to-download Software Development Kit allowing the mod community to start creating custom campaigns for the game - which, when completed, can be fully integrated with Left 4 Dead's matchmaking system.
All of this will be bundled into a Critic's Choice Edition of the game that will be commercially released at the same time.
No exact release date or pricing details were confirmed, and the nature of Survival mode remains a mystery for now.
"With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services," said Valve boss Gabe Newell, warming to one of his favourite themes.
"With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences."
"thanks eurogamer for the info"
Infinity Ward talks Modern Warfare 2 News
Speaking on his blog, Bowling Twittered that voice-overs for "Modern Warfare 2" have already been recorded.
"Reviewing some radio-chatter VO we just finished recording for Modern Warfare 2 today. 'Cujo Two-One this is Vulture, solid copy on all,'" said Bowling.
That's the first we've heard of a Modern Warfare sequel, despite Activision quite openly planning more instalments in the Call of Duty franchise.
This fits with the alternating Call of Duty development cycle between Infinity Ward and Treyarch, too - the latter having delivered Call of Duty: World at War last year.
We've asked Activision for clarification, but we don't expect to hear more for a while.
There's no other information at the moment, but we'd be surprised to see a Christmas period without a Call of Duty game.
"thanks eurogamer for the info"
Wednesday, 4 February 2009
Prototype shapes up for June launch News
The date was stamped on New York Comic-Con invitations, according to Joystiq, where attendees will be allowed hands-on time with the PC, PS3 and Xbox 360 title. We're chasing Activision for clarification.
Prototype - developed by Radical Entertainment - was unveiled to the masses by Sierra back in 2007, and deemed valuable enough to remain on the Activision Blizzard roster post-merger.
However, there have been some bumps in the road: a summer 2008 release date was scrapped to provide more time for Radical to "deliver the game the team initially set out to do".
And, more recently, the Vancouver-based developer - responsible for Scarface: The World is Yours and Crash: Mind over Mutant - had staff levels halved by Activision Blizzard, reducing active projects to two: Prototype and Crash Bandicoot.
Prototype follows the adventures of Alex Mercer, a mutant man who can shape-shift and absorb every aspect of his prey: memories, physical form, skills and powers.
The problem is: he's got no memory of his past. This prompts a voyage of self-discovery after Mercer wakes on an autopsy bench; a journey that soon ventures into top secret territory
Thnaks Eurogamer for the info!!
Tuesday, 3 February 2009
Left 4 Dead Valentine's cards over here!
Just know that if your lover doesn't accept the zombified sign of love, your relationship just wasn't meant to survive.
so head over to:http://forums.penny-arcade.com/showthread.php?t=80038
This Wednesday: R-Type Dimensions blasts XBLA
Monday, 2 February 2009
Friday, 30 January 2009
SOME OF THE CHAPS YOU WILL BE SHOOTING IN JUNE!!!!!!

TsB Pigeon,IINII Sniper,Mr Ryan22,Rogue Hippo,PainfulWolf,EliteSanta, Digitalburnout
cod pickles, benonsp1,PAWNK1NG,Footfall,MISTERSTAPLES,mobyslayer jc,Smoky Mcpot jr,
Double-XP for The Big Game this weekend!
Not only will you be receiving Double-XP, but we're introducing two new playlists to the Xbox 360 and PS3 by popular request: Team Tactical (4v4) and Mercenary TDM (no parties allowed)! Team Tactical will pit two teams of four against each other in a random rotation of all the Team-Based gametypes.
Thursday, 29 January 2009
Biggest selling game of past year is...
It has sold 13 million games in the past year, seeing off competition from Mario Kart Wii, Guitar Hero and Wii Fit.
The highest ranking Xbox 360 exclusive is Gears of War 2, which sold 4 million to earn itself tenth place on the sales chart. It's not a surprising list overall.
1. Grand Theft Auto IV - 13 million
2. Mario Kart Wii - 11 million
3. Guitar Hero (various) - 10 million
4. Wii Fit - 9 million
5. Super Smash Bros. Brawl - 7 million
6. Call of Duty: World at War - 7 million
7. Madden NFL 09 - 6 million
8. FIFA 09 - 5 million
9. Star Wars: The Force Unleashed - 5 million
10. Gears of War 2 - 4 million
Microsoft made mistake, no Gold Lancer for you
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They told Joystiq that those who grabbed the Gold Lancer from Xbox.com's Marketplace will have the item removed from them in a forthcoming fix (part of the third update for Gears of War 2?), as it was released in error.
The Gold Lancer is still on Marketplace but has had the price bumped up to 99999 Microsoft Points. It seems like Microsoft is having a technical issue removing the item and that's the next best thing it can do.