Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Monday, 19 January 2009

Chip Architect Speaks About Xbox 360 and PS3 Creation



Read on... perhaps now we can all shut up about the console war? They are both good and rubbish all at the same time.

US, January 16, 2009 - Gamasutra.com secured an interview with David Shippy who was the chief architect of the power processing unit for the Cell (the engine that drives the PS3). The chip began the research and design process in 2000 when Sony asked IBM for an "order of magnitude increase in processing performance." Ironically it was that very ambition and the design that followed that would one day be the foundation for Microsoft's Xbox 360.

Shippy describes the design goals as shooting for a "supercomputer on a chip" and says "We came along with Cell and we were double the frequency of any PC out there." Then in 2003 Microsoft comes to IBM and, much like Sony, asked them to design a chip unlike anything that was currently on the market. Naturally, IBM showed The Big M their latest and greatest tech which, at that time, was the multi-core "road map" that was used to create what would eventually become the Cell. Keep in mind, that all of this original technology was originally financed by Sony and Toshiba for use in the PS3.

Shippy maintains that Microsoft never got a look at the actual Cell processor and maintains that it was IBM's right to sell the technology to other platforms, such as the Xbox 360, but also states, "The Cell itself and the fundamental architecture that went into that -- that was all proprietary for PS3."

Even still, the fact remains that Xbox 360 chip designers and PS3 chip designers were, at one time, working side-by-side with one another at IBM. Shippy details distaste that developed between the two teams, "when this whole Xbox thing came in, there were certainly a lot of guys -- even on my team -- that were fairly upset about it."
But when asked the flame war inducing question, "which console is actually more powerful?"

Shippy tells Gamasutra, "I'm going to have to answer with an 'it depends.' Again, they're completely different models. So in the PS3, you've got this Cell chip which has massive parallel processing power, the PowerPC core, multiple SPU cores… it's got a GPU that is, in the model here, processing more in the Cell chip and less in the GPU. So that's one processing paradigm -- a heterogeneous paradigm."

"With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360."

"At the end of the day, when you put them all together, depending on the software, I think they're pretty equal."

Shippy then goes on to dissect each console's flaws: for the Xbox 360 it was the initial heatsink and cooling problems and for the PS3 it's the coding issues experienced by developers. While Shippy was not directly involved in the programming of the Xbox 360's power consumption, his best guess is that Microsoft brought their system specs right up to the edge of functioning properly and melting down which Shippy describes as "playing with fire."

On the PS3's supposed programming issues Shippy says it's "definitely a new paradigm" but claims that once developers wrap their head around the nuances of the system, they can actually get impressive results for "low-level coding."

thanks to IGN.COM for the text

Thursday, 11 December 2008

Playstation 3 "Home"

According to the one PS3 Owner in the office, HOME is available today. To be honest, it looks amazing and probably what alot of xbox owners were hoping for with the new avatar system, HOME does look more 'grown up'. Whether or not walking through a giant mall to get to the arcade to have a game of something will become a long winded pain in the arse remains to be seen, but assuming there is a "quick Launch" feature like Xbox, everything should be fine.

Xbox has their premium themes but HOME has entire environments to walk around in! Imagine meeting your friends for a chat actually in Liberty City or in a Level from Gears? Amazing!

If the PS3 was a sensible price and didn't have controllers with the analogue sticks in an un-natural place that cripple your hands, this could swing it for me.

On the downside it might all be too good! The xbox system is simpler and kinda makes you play games because there is not really much to do, PS3 HOME might be too absorbing, finding yourself walking around for ages chatting to people is impressive but stinks of a 'Second Life' scenario where you'll find yourself hanging out with strangers on a virtual world instead of going out down the pub or you'll end up not actually playing games and marvelling at someone's 'digital' sofa in their 'virtual apartment' which, to be frank is fucking sad.... I don't know, but it's food for thought eh?

Wednesday, 23 July 2008

THAT'S HIM....

OK all, I'm pointing at the PS3 owner! 'comment' your best insults!!!!!

Friday, 14 December 2007

Fony Grey-station

HO HO! PS2 is outselling PS3 in America.....1.4 million COD4 gamers on Xbox 360 and 440,000 on PS3......nice.