
Thursday, 21 May 2009
Lois must die!

Call of Duty: World at War Map Pack 2 Sub Pens

Call of Duty: World at War Map Pack 2 Corrosion

Call of Duty: World at War Map Pack 2 Banzai



Wednesday, 20 May 2009
Remember kids... Warfighters fucking rocks!!!!
A whole page of info on www.codday.co.uk about the day, be sure to check it out!
CODDAY Big day out tee-shirts are here!

180 ollie to face-plant shin grind

Monday, 18 May 2009
May The Farce Be With You
Saturday, 16 May 2009
Wednesday, 13 May 2009
Modern Warfare 2 blown wide open
That's all according to a 10-page cover feature in the latest issue of US magazine Game Informer, which says little about the game's online elements but details plans for various missions in the story mode.
"The gameplay is wide open and has a lot of variety," Infinity Ward president Jason West told Game Informer. "In terms of the story... well, any good story is on rails." The game is set against the backdrop of continuing Russian instability, with a new baddy, Makarov, using Zakhaev's demise as justification for naughtiness.
Players will have to deal with the realities of flawed intelligence, however, and missions will evolve as a result. In one example, the player and a computer-controlled version of "Soap" MacTavish assault a mountain base in a blizzard with the intention of blowing it up, but then the player spies a satellite in a building and has to nick some information about it before escaping.
Rigging explosives involves creeping through the blizzard, which dramatically reduces visibility, and using a mixture of a heartbeat sensor and MacTavish's thermal vision to either evade or neutralise guards. Once the jig is inevitably up, there's an escape on snowmobiles.
Other missions include hunting down an arms dealer in Rio, which evolves into a running gunfight with militia among fleeing civilians, and traipsing across rope bridges through hidden valleys in the vast open of Afghanistan, which is all rendered at the game's requisite 60 frames-per-second. Then it's back to Russia, apparently, to try and disable AA guns interfering with UAV Predator targeting.
Special Forces mode, meanwhile, is "in the spirit of Mile High Club", according to West, who told Game Informer that it will use tricky scenarios that didn't make it into the single-player game and thus have no relationship with the difficulty curve.
"[Co-op] made a lot more sense here," West said, explaining that the levels were designed with two players in mind. Co-op tweaks include an on-screen arrow pointing to the other player, and a mini-map highlighting your relative locations.
There's no word on competitive online multiplayer, or whether Special Forces is playable over the internet, but West did tell Game Informer that the studio likes "making people famous", and that it hopes to convince Microsoft and Sony to let it tweak variables like spawn logic without issuing a full patch.
Finally, West addressed a couple of criticisms of COD4, saying the team is "actively trying to eliminate" the issue of endlessly respawning enemies, which was based on the way scripting responded to your movement through the level. He also said he was "very happy with Modern Warfare 1 and the length of it".
Monday, 11 May 2009
Thursday, 7 May 2009
Renders of DJ Hero controller

Weapon Specs
Ammunition:
Ammo is loaded using real magazines. This feature is really cool as the magazine itself remembers how much ammo it's holding. So if you use half a mag and then throw it to your buddy the ammo inside will not change. Ammo is reloaded for every game and it's free of charge.
Loading The Rifle:
When you insert a loaded magazine you will need to charge it. This is done by racking back the charging lever, just like the real deal. Once a round is loaded you can fire it. If you remove the magazine there will still be a single round in the barrel which can be fired. After that it's that nasty dead man's click!
Firing:
There are 3 fire settings that are controlled by the fire selector switch
Safe - this will prevent the trigger from working
Auto - This will fire all the rounds in your magazine whilst depressed
Semi - Single shot mode
Aiming:
Each rifle has a basic sight attached. Your Ghost Leaders will teach you the basics just before your game. Upgrades can be hired on site so you can pimp your rifle and improve your reaction time by fitting a reflex sight.
Range:
A massive 1,500 feet has been our maximum shot distance to date during medium daylight conditions. Range is always influenced by the weather. Rain, snow, mist and very bright sunlight will have a direct effect and reduce the range. But never to a degree that will hinder the game play.
Laser:
There's no laser in them, so the product is 100% eye safe. The system uses a special optics tube to transmit a coded signal. This is a direct beam so no knowledge of windage or elevation techniques are required. Good marksmanship on the other hand is a must to be able to hit a target at great distance.
Freedom:
Each rifle is 100% wireless. No stupid cables are attached between you and your rifle.
Hits and FX:
When you hit another player their life allocation is reduced. When you get shot your life is deducted. The guns play loud sound samples to mimic the real deal. When you get killed your weapon system shuts down until you can be re-spawned by a Ghost Leader.
Near Miss:
If another player fires at you and misses the shot will generate a sound sample of a bullet (lead wasp) flying right pass you. Makes you keep ya head down!
Mission Overview , what we should be up to on the warday
After registration you will be given a short tour of the gaming facility.
This is followed by a Health & Safety briefing to ensure every player understands the rules.
Each player will then be issued with their tactical kit.
Mission 1: This is generally a warm up game to get you familiarised with the weapons. Normally it will be a Force-On-Force mission.
Mission 2:
Escort a VIP.
Your team will have to deliver an important package in the form of a human being. Get them through enemy lines and protect them at the extraction zone until the game times out.
Mission 3:
Capture the bag.
Rather like capture the flag, but with a bag instead.
Mission 4:
Team Elimination.
Track down and destroy the other side
Mission 5:
Sniper Hunt.
A team of snipers have been deployed. Your mission is to hunt them down and frag em before they get you or the game times out.
Mission 6:
Destroy and Protect.
A damaged Armoured Personnel Carrier needs repairing. Can your team locate the repair kit and hold off the enemy long enough to fix it?
Mission 7:
Ghost Leader Hunt. Time permitting your teams get to take on the marshalls and play them at their own game.
Normally it's 2 against all.
Website bach up and running
thanks peter.
Wednesday, 6 May 2009
Sony grabs Ghostbusters from Atari
The game is set for a June 19 release alongside the Sony Pictures film, but only on the PlayStation 3 and PlayStation 2 platforms.
They will have a period of exclusivity lasting several months until the PSP edition is launched.
It is unclear exactly what will happen to the Xbox 360 version of the game, although GamesIndustry.biz understands that Atari may look to publish it later on.
This will be the third publisher within a year for the Ghostbusters game. The former Vivendi title was dropped by Activision in the merger last summer, before subsequently being picked up by Atari.
"Wow! Talk about telekinetic activity, look at this mess!"
ALL I CAN SAY IS BUGGER!!!!!!!!!!!!!!!!!!!
Monday, 4 May 2009
Sorry about the temporary loss of website.
Normal service will resume soon!
Friday, 1 May 2009
New COD: World at War maps in June
The add-on will be available in June for Xbox 360 and PS3.
The downloadable content will include four new maps: three for competitive multiplayer, and one for the fanciful co-op Zombies mode.
There will be 10 new Achievements and Trophies.
There's no word on price.
The new maps are: Banzai, a fight for control of a river bridge; Corrosion, a scrap in a Russian train yard; Sub Pens, a bombed-out submarine base; and Shi No Numa (Zombie Swamp), which features Imperial Japanese zombies, hell hounds, traps and more.
Wednesday, 29 April 2009
Microsoft targets Gears of War 2 cheaters, resets their Gamerscore

Tuesday, 28 April 2009
1 vs. 100 free to Xbox Live Gold subs
Based on the TV show of the same name, 1 vs. 100 pits a single player against a mob of opponents, and the object is for "the one" to get enough answers correct to outlast the others, who are eliminated and therefore thinned out somewhat if they get their answers wrong.
Players will be represented by Avatars, and according to IGN there are real prizes to be won, including Xbox Live Arcade games and Microsoft Points.
1 vs. 100 is due out this spring for Xbox 360.
Wearable Achievements for Avatars?
The survey (reproduced on Kotaku) spills some interesting ideas, like special Avatar clothing handed out for in-game Achievements.
There's also talk of a virtual world for Avatars to interact in (a place they can call Home) as well as the possibility of pets and vehicles for the virtual clones.
Other suggestions include using Avatars more in games, whether people are controlling them or not; one idea has the AI use your friends' Avatars to populate your games with.
Clothing and animation creation tools are mentioned, as are ways for your Avatar to express your current mood. There's also an intriguing suggestion for an automated make-it-look-like me Avatar-creation tool, plus another automatic feature to make Avatars wear game-themed attire such as pirate costumes.
Integrating Avatars for use on Facebook is another idea on the list.
Microsoft also asks how keen people are on buying items for their Avatars, or if they want to be able to look like celebrities. Kotaku's list "strongly disagrees".
Thursday, 23 April 2009
Wednesday, 22 April 2009
I need your clothes, your boots and your motorcycle.
new things coming to warfighters (hope we get them in june)

Re-AX tm is underway.
The RE-AX kit is an intelligent sensor and emitter system that can be adapted to all kinds of interactive gaming elements.
The system will do the following
Take hits and judge the damage severity based on what type of weapon is used against it
Warn players with audio samples and visual displays
Emit a "dice roll" or total kill from the sensors and remote box Can be attached to anything, Tanks, Land Rovers, buildings, boxes, players.
Oil Drum
Imagine what it would be like to fire at enemy players who are near oil drums with RE-AX attached. The drum would explode and frag any player within 20 feet.
If you shoot it with a standard assault rifle it may take 3 well places hits to ignite, yet if you use a .50cal sniper the whole thing will blow with one shot. Other drums with RE-AX within range would also ignite to cause a chain reaction.
Building
Peeps inside need killing? Fire at the RE-AX. The players inside will hear the rounds hit the outer wall. A visual indicator will let them know how many more hits the wall can take before it goes.
Again assault rifles will have little damage, .50 will blast through and a RPG will blast the thing to mars. Player inside get fragged, players outside within 20 feet get the dice roll.
Monday, 20 April 2009
WARDAY KIT UPGRADES
Smoke Grenades Pack £10.00
4 x 90 second burn smoke grenades. Lay down some cover when you need it, or smoke the enemy out of their hole.
Webtex Army Scrim £7.00
Camo or green. Wrap up ya rifle or head ninja stlye. This is a must if you plan on blending in with the stingers ninja stlye!
Tactical Gloves £10.00
Viper hard wearing gloves will protect your hands from thorns and stinging nettles all day long.
Tactical Assault Boots £25.00
Leather/Nylon. Dump the white trainers and look after your ankles. Sizes 6 - 13 stocked.
Ammo Upgrade Hire £5.00
Carry an extra magazine with you just in case you need to lay down some heavy fire during each game.
Scope Hire £5.00
Target the enemy with a reflex scope. Why use the iron sights when you can aim and hit your target twice as fast.
Scrim and Mag Pack £10.00
Keep the scrim, hire the mag, save the girl. Have extra concealment and fire power all day.
Friday, 17 April 2009
Double-XP MP This Weekend on cod5
Whether you’re on the PS3, Xbox 360, PC, or the Wii; you will be accruing 2X the normal XP from Friday, 7.00pm until Monday 7.00pm
Perhaps this weekend is a good time to Prestige if you haven’t already. See you online
Wednesday, 15 April 2009
Wednesday, 8 April 2009
Tuesday, 7 April 2009
Monday, 6 April 2009
Codday & iTunes
